Qt: Fix build on Windows without epoxy

This commit is contained in:
Jeffrey Pfau 2016-04-16 17:20:02 -07:00
parent 82e79db1c8
commit f27566fb08
1 changed files with 4 additions and 0 deletions

View File

@ -201,6 +201,7 @@ void ShaderSelector::addUniform(QGridLayout* settings, const QString& section, c
}
QWidget* ShaderSelector::makePage(mGLES2Shader* shader, const QString& name, int pass) {
#if !defined(_WIN32) || defined(USE_EPOXY)
if (!shader->nUniforms) {
return nullptr;
}
@ -253,6 +254,9 @@ QWidget* ShaderSelector::makePage(mGLES2Shader* shader, const QString& name, int
layout->addRow(shader->uniforms[u].readableName, settings);
}
return page;
#else
return nullptr;
#endif
}
void ShaderSelector::buttonPressed(QAbstractButton* button) {