GB Video: Fix potential hang when ending mode 0

This commit is contained in:
Vicki Pfau 2017-08-12 13:58:35 -07:00
parent 3227d74e4d
commit f252436d0a
2 changed files with 2 additions and 0 deletions

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@ -30,6 +30,7 @@ Bugfixes:
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
- ARM: Fix MSR when T bit is set
- GB Video: Fix potential hang when ending mode 0
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)

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@ -227,6 +227,7 @@ void _endMode0(struct mTiming* timing, void* context, uint32_t cyclesLate) {
video->mode = 1;
video->modeEvent.callback = _endMode1;
mTimingDeschedule(&video->p->timing, &video->frameEvent);
mTimingSchedule(&video->p->timing, &video->frameEvent, -cyclesLate);
if (!_statIRQAsserted(video, oldStat) && GBRegisterSTATIsOAMIRQ(video->stat)) {