diff --git a/CHANGES b/CHANGES index f1375dd48..2d106f764 100644 --- a/CHANGES +++ b/CHANGES @@ -28,7 +28,6 @@ Emulation fixes: - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701) - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712) - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279) - - GBA Video: Add sprite cycle counting to GL (fixes mgba.io/i/1635) - GBA Video: Fix sprite/backdrop blending regression - SM83: Emulate HALT bug Other fixes: diff --git a/src/gba/renderers/gl.c b/src/gba/renderers/gl.c index 311ae9c8c..b75d91b2d 100644 --- a/src/gba/renderers/gl.c +++ b/src/gba/renderers/gl.c @@ -1418,7 +1418,6 @@ void _drawScanlines(struct GBAVideoGLRenderer* glRenderer, int y) { GBAVideoGLRendererDrawWindow(glRenderer, y); if (GBARegisterDISPCNTIsObjEnable(glRenderer->dispcnt) && !glRenderer->d.disableOBJ) { - int spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(glRenderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH; glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glEnable(GL_STENCIL_TEST); glDepthFunc(GL_LESS); @@ -1429,10 +1428,6 @@ void _drawScanlines(struct GBAVideoGLRenderer* glRenderer, int y) { } GBAVideoGLRendererDrawSprite(glRenderer, &sprite->obj, y, sprite->y); - spriteCyclesRemaining -= sprite->cycles; - if (spriteCyclesRemaining <= 0) { - break; - } } glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST);