GBA: Kill GBAContext

This commit is contained in:
Jeffrey Pfau 2016-02-07 13:47:55 -08:00
parent 2a926e8dd5
commit f0af862475
2 changed files with 0 additions and 286 deletions

View File

@ -1,238 +0,0 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gba/context/context.h"
#include "gba/video.h"
#include "gba/context/overrides.h"
#include "util/memory.h"
#include "util/vfs.h"
static struct VFile* _logFile = 0;
static void _GBAContextLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
bool GBAContextInit(struct GBAContext* context, const char* port) {
context->gba = anonymousMemoryMap(sizeof(struct GBA));
context->cpu = anonymousMemoryMap(sizeof(struct ARMCore));
context->rom = 0;
context->bios = 0;
context->fname = 0;
context->save = 0;
context->renderer = 0;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
mDirectorySetInit(&context->dirs);
#endif
memset(context->components, 0, sizeof(context->components));
if (!context->gba || !context->cpu) {
if (context->gba) {
mappedMemoryFree(context->gba, sizeof(struct GBA));
}
if (context->cpu) {
mappedMemoryFree(context->cpu, sizeof(struct ARMCore));
}
return false;
}
GBACreate(context->gba);
ARMSetComponents(context->cpu, &context->gba->d, GBA_COMPONENT_MAX, context->components);
ARMInit(context->cpu);
mCoreConfigInit(&context->config, port);
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
if (port) {
if (!_logFile) {
char logPath[PATH_MAX];
mCoreConfigDirectory(logPath, PATH_MAX);
strncat(logPath, PATH_SEP "log", PATH_MAX - strlen(logPath));
_logFile = VFileOpen(logPath, O_WRONLY | O_CREAT | O_TRUNC);
}
context->gba->logHandler = _GBAContextLog;
char biosPath[PATH_MAX];
mCoreConfigDirectory(biosPath, PATH_MAX);
strncat(biosPath, PATH_SEP "gba_bios.bin", PATH_MAX - strlen(biosPath));
struct mCoreOptions opts = {
.bios = biosPath,
.useBios = true,
.logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS
};
mCoreConfigLoad(&context->config);
mCoreConfigLoadDefaults(&context->config, &opts);
}
#else
UNUSED(port);
#endif
context->gba->sync = 0;
return true;
}
void GBAContextDeinit(struct GBAContext* context) {
ARMDeinit(context->cpu);
GBADestroy(context->gba);
if (context->bios) {
context->bios->close(context->bios);
context->bios = 0;
}
mappedMemoryFree(context->gba, 0);
mappedMemoryFree(context->cpu, 0);
mCoreConfigDeinit(&context->config);
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
mDirectorySetDeinit(&context->dirs);
#endif
}
bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave) {
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
context->rom = mDirectorySetOpenPath(&context->dirs, path, GBAIsROM);
#else
context->rom = VFileOpen(path, O_RDONLY);
#endif
if (!context->rom) {
return false;
}
context->fname = path;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
if (autoloadSave) {
char dirname[PATH_MAX];
char basename[PATH_MAX];
separatePath(context->fname, dirname, basename, 0);
mDirectorySetAttachBase(&context->dirs, VDirOpen(dirname));
strncat(basename, ".sav", PATH_MAX - strlen(basename) - 1);
context->save = context->dirs.save->openFile(context->dirs.save, basename, O_RDWR | O_CREAT);
}
#else
UNUSED(autoloadSave);
#endif
return true;
}
void GBAContextUnloadROM(struct GBAContext* context) {
GBAUnloadROM(context->gba);
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
mDirectorySetDetachBase(&context->dirs);
#endif
if (context->rom) {
context->rom->close(context->rom);
context->rom = 0;
}
if (context->save) {
context->save->close(context->save);
context->save = 0;
}
}
bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save) {
context->rom = rom;
if (!GBAIsROM(context->rom)) {
context->rom = 0;
return false;
}
context->save = save;
return true;
}
bool GBAContextLoadBIOS(struct GBAContext* context, const char* path) {
context->bios = VFileOpen(path, O_RDONLY);
if (!context->bios) {
return false;
}
if (!GBAIsBIOS(context->bios)) {
context->bios->close(context->bios);
context->bios = 0;
return false;
}
return true;
}
bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios) {
context->bios = bios;
if (!GBAIsBIOS(context->bios)) {
context->bios = 0;
return false;
}
return true;
}
bool GBAContextStart(struct GBAContext* context) {
struct mCoreOptions opts = { .bios = 0 };
if (context->renderer) {
GBAVideoAssociateRenderer(&context->gba->video, context->renderer);
}
if (!GBALoadROM(context->gba, context->rom, context->save, context->fname)) {
return false;
}
mCoreConfigMap(&context->config, &opts);
if (!context->bios && opts.bios) {
GBAContextLoadBIOS(context, opts.bios);
}
if (opts.useBios && context->bios) {
GBALoadBIOS(context->gba, context->bios);
}
context->gba->logLevel = opts.logLevel;
GBAContextReset(context);
// TODO: Move this into GBAContextReset
if (opts.skipBios) {
GBASkipBIOS(context->gba);
}
struct GBACartridgeOverride override;
const struct GBACartridge* cart = (const struct GBACartridge*) context->gba->memory.rom;
memcpy(override.id, &cart->id, sizeof(override.id));
struct Configuration* overrides = 0;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
overrides = mCoreConfigGetOverrides(&context->config);
mCoreConfigFreeOpts(&opts);
#endif
if (GBAOverrideFind(overrides, &override)) {
GBAOverrideApply(context->gba, &override);
}
return true;
}
void GBAContextReset(struct GBAContext* context) {
ARMReset(context->cpu);
}
void GBAContextStop(struct GBAContext* context) {
UNUSED(context);
// TODO?
}
void GBAContextFrame(struct GBAContext* context, uint16_t keys) {
int activeKeys = keys;
context->gba->keySource = &activeKeys;
int frameCounter = context->gba->video.frameCounter;
while (frameCounter == context->gba->video.frameCounter) {
ARMRunLoop(context->cpu);
}
}
static void _GBAContextLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
UNUSED(thread);
UNUSED(level);
// TODO: Make this local
if (!_logFile) {
return;
}
char out[256];
size_t len = vsnprintf(out, sizeof(out), format, args);
if (len >= sizeof(out)) {
len = sizeof(out) - 1;
}
out[len] = '\n';
_logFile->write(_logFile, out, len + 1);
}

View File

@ -1,48 +0,0 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef CONTEXT_H
#define CONTEXT_H
#include "util/common.h"
#include "core/directories.h"
#include "core/config.h"
#include "core/sync.h"
#include "gba/gba.h"
#include "gba/input.h"
struct GBAContext {
struct GBA* gba;
struct ARMCore* cpu;
struct GBAVideoRenderer* renderer;
struct VFile* rom;
const char* fname;
struct VFile* save;
struct VFile* bios;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
struct mDirectorySet dirs;
#endif
struct ARMComponent* components[GBA_COMPONENT_MAX];
struct mCoreConfig config;
struct mCoreOptions opts;
struct mInputMap inputMap;
};
bool GBAContextInit(struct GBAContext* context, const char* port);
void GBAContextDeinit(struct GBAContext* context);
bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave);
bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save);
bool GBAContextLoadBIOS(struct GBAContext* context, const char* path);
bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios);
void GBAContextUnloadROM(struct GBAContext* context);
bool GBAContextStart(struct GBAContext* context);
void GBAContextStop(struct GBAContext* context);
void GBAContextReset(struct GBAContext* context);
void GBAContextFrame(struct GBAContext* context, uint16_t keys);
#endif