mirror of https://github.com/mgba-emu/mgba.git
GBA: Kill GBAContext
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gba/context/context.h"
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#include "gba/video.h"
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#include "gba/context/overrides.h"
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#include "util/memory.h"
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#include "util/vfs.h"
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static struct VFile* _logFile = 0;
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static void _GBAContextLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
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bool GBAContextInit(struct GBAContext* context, const char* port) {
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context->gba = anonymousMemoryMap(sizeof(struct GBA));
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context->cpu = anonymousMemoryMap(sizeof(struct ARMCore));
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context->rom = 0;
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context->bios = 0;
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context->fname = 0;
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context->save = 0;
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context->renderer = 0;
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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mDirectorySetInit(&context->dirs);
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#endif
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memset(context->components, 0, sizeof(context->components));
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if (!context->gba || !context->cpu) {
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if (context->gba) {
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mappedMemoryFree(context->gba, sizeof(struct GBA));
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}
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if (context->cpu) {
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mappedMemoryFree(context->cpu, sizeof(struct ARMCore));
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}
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return false;
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}
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GBACreate(context->gba);
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ARMSetComponents(context->cpu, &context->gba->d, GBA_COMPONENT_MAX, context->components);
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ARMInit(context->cpu);
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mCoreConfigInit(&context->config, port);
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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if (port) {
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if (!_logFile) {
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char logPath[PATH_MAX];
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mCoreConfigDirectory(logPath, PATH_MAX);
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strncat(logPath, PATH_SEP "log", PATH_MAX - strlen(logPath));
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_logFile = VFileOpen(logPath, O_WRONLY | O_CREAT | O_TRUNC);
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}
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context->gba->logHandler = _GBAContextLog;
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char biosPath[PATH_MAX];
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mCoreConfigDirectory(biosPath, PATH_MAX);
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strncat(biosPath, PATH_SEP "gba_bios.bin", PATH_MAX - strlen(biosPath));
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struct mCoreOptions opts = {
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.bios = biosPath,
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.useBios = true,
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.logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS
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};
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mCoreConfigLoad(&context->config);
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mCoreConfigLoadDefaults(&context->config, &opts);
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}
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#else
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UNUSED(port);
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#endif
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context->gba->sync = 0;
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return true;
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}
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void GBAContextDeinit(struct GBAContext* context) {
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ARMDeinit(context->cpu);
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GBADestroy(context->gba);
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if (context->bios) {
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context->bios->close(context->bios);
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context->bios = 0;
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}
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mappedMemoryFree(context->gba, 0);
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mappedMemoryFree(context->cpu, 0);
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mCoreConfigDeinit(&context->config);
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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mDirectorySetDeinit(&context->dirs);
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#endif
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}
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bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave) {
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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context->rom = mDirectorySetOpenPath(&context->dirs, path, GBAIsROM);
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#else
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context->rom = VFileOpen(path, O_RDONLY);
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#endif
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if (!context->rom) {
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return false;
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}
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context->fname = path;
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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if (autoloadSave) {
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char dirname[PATH_MAX];
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char basename[PATH_MAX];
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separatePath(context->fname, dirname, basename, 0);
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mDirectorySetAttachBase(&context->dirs, VDirOpen(dirname));
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strncat(basename, ".sav", PATH_MAX - strlen(basename) - 1);
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context->save = context->dirs.save->openFile(context->dirs.save, basename, O_RDWR | O_CREAT);
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}
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#else
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UNUSED(autoloadSave);
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#endif
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return true;
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}
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void GBAContextUnloadROM(struct GBAContext* context) {
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GBAUnloadROM(context->gba);
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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mDirectorySetDetachBase(&context->dirs);
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#endif
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if (context->rom) {
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context->rom->close(context->rom);
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context->rom = 0;
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}
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if (context->save) {
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context->save->close(context->save);
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context->save = 0;
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}
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}
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bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save) {
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context->rom = rom;
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if (!GBAIsROM(context->rom)) {
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context->rom = 0;
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return false;
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}
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context->save = save;
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return true;
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}
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bool GBAContextLoadBIOS(struct GBAContext* context, const char* path) {
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context->bios = VFileOpen(path, O_RDONLY);
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if (!context->bios) {
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return false;
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}
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if (!GBAIsBIOS(context->bios)) {
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context->bios->close(context->bios);
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context->bios = 0;
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return false;
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}
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return true;
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}
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bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios) {
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context->bios = bios;
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if (!GBAIsBIOS(context->bios)) {
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context->bios = 0;
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return false;
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}
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return true;
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}
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bool GBAContextStart(struct GBAContext* context) {
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struct mCoreOptions opts = { .bios = 0 };
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if (context->renderer) {
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GBAVideoAssociateRenderer(&context->gba->video, context->renderer);
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}
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if (!GBALoadROM(context->gba, context->rom, context->save, context->fname)) {
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return false;
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}
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mCoreConfigMap(&context->config, &opts);
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if (!context->bios && opts.bios) {
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GBAContextLoadBIOS(context, opts.bios);
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}
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if (opts.useBios && context->bios) {
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GBALoadBIOS(context->gba, context->bios);
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}
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context->gba->logLevel = opts.logLevel;
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GBAContextReset(context);
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// TODO: Move this into GBAContextReset
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if (opts.skipBios) {
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GBASkipBIOS(context->gba);
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}
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struct GBACartridgeOverride override;
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const struct GBACartridge* cart = (const struct GBACartridge*) context->gba->memory.rom;
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memcpy(override.id, &cart->id, sizeof(override.id));
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struct Configuration* overrides = 0;
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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overrides = mCoreConfigGetOverrides(&context->config);
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mCoreConfigFreeOpts(&opts);
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#endif
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if (GBAOverrideFind(overrides, &override)) {
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GBAOverrideApply(context->gba, &override);
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}
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return true;
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}
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void GBAContextReset(struct GBAContext* context) {
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ARMReset(context->cpu);
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}
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void GBAContextStop(struct GBAContext* context) {
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UNUSED(context);
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// TODO?
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}
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void GBAContextFrame(struct GBAContext* context, uint16_t keys) {
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int activeKeys = keys;
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context->gba->keySource = &activeKeys;
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int frameCounter = context->gba->video.frameCounter;
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while (frameCounter == context->gba->video.frameCounter) {
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ARMRunLoop(context->cpu);
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}
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}
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static void _GBAContextLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
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UNUSED(thread);
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UNUSED(level);
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// TODO: Make this local
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if (!_logFile) {
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return;
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}
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char out[256];
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size_t len = vsnprintf(out, sizeof(out), format, args);
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if (len >= sizeof(out)) {
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len = sizeof(out) - 1;
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}
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out[len] = '\n';
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_logFile->write(_logFile, out, len + 1);
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}
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@ -1,48 +0,0 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef CONTEXT_H
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#define CONTEXT_H
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#include "util/common.h"
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#include "core/directories.h"
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#include "core/config.h"
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#include "core/sync.h"
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#include "gba/gba.h"
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#include "gba/input.h"
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struct GBAContext {
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struct GBA* gba;
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struct ARMCore* cpu;
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struct GBAVideoRenderer* renderer;
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struct VFile* rom;
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const char* fname;
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struct VFile* save;
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struct VFile* bios;
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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struct mDirectorySet dirs;
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#endif
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struct ARMComponent* components[GBA_COMPONENT_MAX];
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struct mCoreConfig config;
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struct mCoreOptions opts;
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struct mInputMap inputMap;
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};
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bool GBAContextInit(struct GBAContext* context, const char* port);
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void GBAContextDeinit(struct GBAContext* context);
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bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave);
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bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save);
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bool GBAContextLoadBIOS(struct GBAContext* context, const char* path);
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bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios);
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void GBAContextUnloadROM(struct GBAContext* context);
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bool GBAContextStart(struct GBAContext* context);
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void GBAContextStop(struct GBAContext* context);
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void GBAContextReset(struct GBAContext* context);
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void GBAContextFrame(struct GBAContext* context, uint16_t keys);
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#endif
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