mirror of https://github.com/mgba-emu/mgba.git
Qt: SaveConverter doesn't use the controller
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@ -27,9 +27,8 @@
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using namespace QGBA;
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SaveConverter::SaveConverter(std::shared_ptr<CoreController> controller, QWidget* parent)
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SaveConverter::SaveConverter(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
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, m_controller(controller)
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{
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m_ui.setupUi(this);
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@ -31,7 +31,7 @@ class SaveConverter : public QDialog {
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Q_OBJECT
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public:
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SaveConverter(std::shared_ptr<CoreController> controller, QWidget* parent = nullptr);
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SaveConverter(QWidget* parent = nullptr);
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static mPlatform getStatePlatform(VFile*);
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static QByteArray getState(VFile*, mPlatform);
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@ -100,7 +100,6 @@ private:
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Ui::SaveConverter m_ui;
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std::shared_ptr<CoreController> m_controller;
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QList<AnnotatedSave> m_validSaves;
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QList<AnnotatedSave> m_validOutputs;
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};
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@ -1283,7 +1283,7 @@ void Window::setupMenu(QMenuBar* menubar) {
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m_actions.addSeparator("saves");
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m_actions.addAction(tr("Convert save game..."), "convertSave", openControllerTView<SaveConverter>(), "saves");
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m_actions.addAction(tr("Convert save game..."), "convertSave", openTView<SaveConverter>(), "saves");
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#ifdef M_CORE_GBA
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auto importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "saves");
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