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Perf: Fix race condition if a game crashes immediately on start
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@ -35,6 +35,7 @@ Bugfixes:
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- SDL: Fix potential build issues when Qt and SDL2 are in use
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- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
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- GBA Video: Fix second frame mode 5
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- Perf: Fix race condition if a game crashes immediately on start
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Misc:
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- Qt: Show multiplayer numbers in window title
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- Qt: Solar sensor can have shortcuts set
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@ -95,7 +95,14 @@ int main(int argc, char** argv) {
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if (!didStart) {
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goto cleanup;
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}
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GBAThreadInterrupt(&context);
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if (GBAThreadHasCrashed(&context)) {
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GBAThreadJoin(&context);
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goto cleanup;
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}
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GBAGetGameCode(context.gba, gameCode);
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GBAThreadContinue(&context);
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int frames = perfOpts.frames;
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if (!frames) {
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