mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix regressions from sprite cycle counting
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95d77f76e2
commit
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@ -12,6 +12,7 @@
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if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
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continue; \
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} \
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renderer->spriteCyclesRemaining -= 1; \
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SPRITE_XBASE_ ## DEPTH(inX); \
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SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \
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}
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@ -44,10 +45,11 @@
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unsigned tileData; \
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unsigned widthMask = ~(width - 1); \
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unsigned heightMask = ~(height - 1); \
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for (; outX < x + totalWidth && outX < end; ++outX, ++inX) { \
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for (; outX < condition; ++outX, ++inX) { \
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if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
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continue; \
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} \
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renderer->spriteCyclesRemaining -= 2; \
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xAccum += mat.a; \
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yAccum += mat.c; \
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int localX = (xAccum >> 8) + (width >> 1); \
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@ -147,6 +149,10 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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if (GBARegisterDISPCNTGetMode(renderer->dispcnt) >= 3 && GBAObjAttributesCGetTile(sprite->c) < 512) {
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return 0;
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}
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if (renderer->spriteCyclesRemaining <= 0) {
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return 0;
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}
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int variant = renderer->target1Obj &&
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GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) &&
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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@ -178,10 +184,7 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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if (GBAObjAttributesAIsTransformed(sprite->a)) {
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int totalWidth = width << GBAObjAttributesAGetDoubleSize(sprite->a);
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int totalHeight = height << GBAObjAttributesAGetDoubleSize(sprite->a);
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renderer->spriteCyclesRemaining -= 10 + totalWidth * 2;
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if (renderer->spriteCyclesRemaining <= 0) {
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return 0;
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}
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renderer->spriteCyclesRemaining -= 10;
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struct GBAOAMMatrix mat;
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LOAD_16(mat.a, 0, &renderer->d.oam->mat[GBAObjAttributesBGetMatIndex(sprite->b)].a);
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LOAD_16(mat.b, 0, &renderer->d.oam->mat[GBAObjAttributesBGetMatIndex(sprite->b)].b);
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@ -192,10 +195,15 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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inY += 256;
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}
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int outX = x >= start ? x : start;
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int condition = x + totalWidth;
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int inX = outX - x;
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int xAccum = mat.a * (inX - 1 - (totalWidth >> 1)) + mat.b * (inY - (totalHeight >> 1));
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int yAccum = mat.c * (inX - 1 - (totalWidth >> 1)) + mat.d * (inY - (totalHeight >> 1));
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if (end < condition) {
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condition = end;
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}
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if (!GBAObjAttributesAIs256Color(sprite->a)) {
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palette = &palette[GBAObjAttributesCGetPalette(sprite->c) << 4];
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if (flags & FLAG_OBJWIN) {
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@ -215,11 +223,10 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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SPRITE_TRANSFORMED_LOOP(256, NORMAL);
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}
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}
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} else {
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renderer->spriteCyclesRemaining -= width;
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if (renderer->spriteCyclesRemaining <= 0) {
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return 0;
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if (x + totalWidth > VIDEO_HORIZONTAL_PIXELS) {
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renderer->spriteCyclesRemaining -= (x + totalWidth - VIDEO_HORIZONTAL_PIXELS) * 2;
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}
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} else {
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int outX = x >= start ? x : start;
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int condition = x + width;
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int mosaicH = 1;
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@ -277,6 +284,9 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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SPRITE_NORMAL_LOOP(256, NORMAL);
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}
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}
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if (x + width > VIDEO_HORIZONTAL_PIXELS) {
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renderer->spriteCyclesRemaining -= x + width - VIDEO_HORIZONTAL_PIXELS;
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}
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}
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return 1;
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}
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