mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix unused variable warnings
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a8e924ae5e
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@ -868,7 +868,7 @@ void CoreController::startVideoLog(const QString& path, bool compression) {
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if (!vf) {
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if (!vf) {
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return;
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return;
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}
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}
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startVideoLog(vf);
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startVideoLog(vf, compression);
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}
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}
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void CoreController::startVideoLog(VFile* vf, bool compression) {
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void CoreController::startVideoLog(VFile* vf, bool compression) {
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@ -56,7 +56,12 @@ bool LogConfigModel::setData(const QModelIndex& index, const QVariant& value, in
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if (levels < 0) {
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if (levels < 0) {
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levels = m_levels;
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levels = m_levels;
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}
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}
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levels ^= 1 << (index.column() - 1);
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int bit = 1 << (index.column() - 1);
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if (value.value<Qt::CheckState>() == Qt::Unchecked) {
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levels &= ~bit;
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} else {
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levels |= bit;
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}
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}
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}
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if (index.row() == 0) {
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if (index.row() == 0) {
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beginResetModel();
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beginResetModel();
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@ -102,18 +107,27 @@ QVariant LogConfigModel::headerData(int section, Qt::Orientation orientation, in
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}
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}
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QModelIndex LogConfigModel::index(int row, int column, const QModelIndex& parent) const {
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QModelIndex LogConfigModel::index(int row, int column, const QModelIndex& parent) const {
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if (parent.isValid()) {
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return QModelIndex();
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}
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return createIndex(row, column, nullptr);
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return createIndex(row, column, nullptr);
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}
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}
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QModelIndex LogConfigModel::parent(const QModelIndex& index) const {
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QModelIndex LogConfigModel::parent(const QModelIndex&) const {
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return QModelIndex();
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return QModelIndex();
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}
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}
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int LogConfigModel::columnCount(const QModelIndex& parent) const {
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int LogConfigModel::columnCount(const QModelIndex& parent) const {
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if (parent.isValid()) {
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return 0;
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}
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return 8;
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return 8;
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}
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}
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int LogConfigModel::rowCount(const QModelIndex& parent) const {
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int LogConfigModel::rowCount(const QModelIndex& parent) const {
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if (parent.isValid()) {
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return 0;
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}
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return m_cache.size() + 1;
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return m_cache.size() + 1;
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}
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}
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@ -146,4 +160,4 @@ void LogConfigModel::save(ConfigController* config) {
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}
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}
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m_controller->setLevels(m_levels);
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m_controller->setLevels(m_levels);
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m_controller->save(config);
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m_controller->save(config);
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}
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}
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@ -1511,7 +1511,7 @@ void Window::setupMenu(QMenuBar* menubar) {
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addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
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addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
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addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
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addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
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Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
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addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
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if (!m_frameView) {
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if (!m_frameView) {
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m_frameView = new FrameView(m_controller);
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m_frameView = new FrameView(m_controller);
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connect(this, &Window::shutdown, this, [this]() {
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connect(this, &Window::shutdown, this, [this]() {
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