mirror of https://github.com/mgba-emu/mgba.git
commit
ec8911ce56
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@ -207,7 +207,7 @@ void InputController::setPreferredGamepad(uint32_t type, const QString& device)
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}
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GBARumble* InputController::rumble() {
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#ifdef BUILD_SDL
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#if defined(BUILD_SDL) && SDL_VERSION_ATLEAST(2, 0, 0)
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if (m_playerAttached) {
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return &m_sdlPlayer.rumble.d;
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}
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