mirror of https://github.com/mgba-emu/mgba.git
Qt: Allow tab and backtab to be mapped for key sequences
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@ -95,12 +95,12 @@ public:
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void clearKey(const QModelIndex& index);
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void clearButton(const QModelIndex& index);
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static QKeySequence keyEventToSequence(const QKeyEvent*);
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protected:
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bool eventFilter(QObject*, QEvent*) override;
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private:
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static QKeySequence keyEventToSequence(const QKeyEvent*);
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ShortcutItem* itemAt(const QModelIndex& index);
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const ShortcutItem* itemAt(const QModelIndex& index) const;
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void loadShortcuts(ShortcutItem*);
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@ -8,6 +8,8 @@
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#include "GamepadButtonEvent.h"
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#include "ShortcutController.h"
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#include <QKeyEvent>
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using namespace QGBA;
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ShortcutView::ShortcutView(QWidget* parent)
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@ -17,8 +19,9 @@ ShortcutView::ShortcutView(QWidget* parent)
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{
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m_ui.setupUi(this);
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m_ui.keyEdit->setValueButton(-1);
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m_ui.keySequenceEdit->installEventFilter(this);
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connect(m_ui.keySequenceEdit, SIGNAL(editingFinished()), this, SLOT(updateKey()));
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connect(m_ui.keySequenceEdit, SIGNAL(keySequenceChanged(const QKeySequence&)), this, SLOT(updateKey(const QKeySequence&)));
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connect(m_ui.keyEdit, SIGNAL(valueChanged(int)), this, SLOT(updateButton(int)));
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connect(m_ui.shortcutTable, SIGNAL(doubleClicked(const QModelIndex&)), this, SLOT(load(const QModelIndex&)));
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connect(m_ui.clearButton, SIGNAL(clicked()), this, SLOT(clear()));
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@ -43,6 +46,21 @@ bool ShortcutView::event(QEvent* event) {
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return QWidget::event(event);
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}
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bool ShortcutView::eventFilter(QObject*, QEvent* event) {
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if (event->type() == QEvent::KeyPress) {
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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if (keyEvent->key() != Qt::Key_Tab && keyEvent->key() != Qt::Key_Backtab) {
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return false;
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}
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if (!(keyEvent->modifiers() & ~Qt::ShiftModifier)) {
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m_ui.keySequenceEdit->setKeySequence(ShortcutController::keyEventToSequence(keyEvent));
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keyEvent->accept();
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return true;
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}
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}
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return false;
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}
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void ShortcutView::load(const QModelIndex& index) {
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if (!m_controller) {
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return;
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@ -82,19 +100,17 @@ void ShortcutView::clear() {
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}
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}
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void ShortcutView::updateKey() {
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void ShortcutView::updateKey(const QKeySequence& shortcut) {
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if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
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return;
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}
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m_ui.keySequenceEdit->clearFocus();
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m_controller->updateKey(m_ui.shortcutTable->selectionModel()->currentIndex(), m_ui.keySequenceEdit->keySequence());
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m_controller->updateKey(m_ui.shortcutTable->selectionModel()->currentIndex(), shortcut);
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}
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void ShortcutView::updateButton(int button) {
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if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
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return;
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}
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m_ui.keyEdit->clearFocus();
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m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
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}
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@ -26,17 +26,15 @@ public:
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protected:
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virtual bool event(QEvent* event) override;
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virtual bool eventFilter(QObject* obj, QEvent* event) override;
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private slots:
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void load(const QModelIndex&);
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void clear();
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void updateKey();
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void updateKey(const QKeySequence&);
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void updateButton(int button);
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private:
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void loadKey(const QAction*);
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void loadButton();
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Ui::ShortcutView m_ui;
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ShortcutController* m_controller;
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