mirror of https://github.com/mgba-emu/mgba.git
mGUI: Add fast forward toggle
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@ -91,6 +91,7 @@ Misc:
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- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
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- Core: Remove broken option for whether rewinding restores save games
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- FFmpeg: Support lossless VP9 encoding
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- mGUI: Add fast forward toggle
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0.6.3: (2017-04-14)
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Bugfixes:
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@ -54,7 +54,8 @@ static const struct mInputPlatformInfo _mGUIKeyInfo = {
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[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
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[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
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[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
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[mGUI_INPUT_FAST_FORWARD] = "Fast forward",
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[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
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[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
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},
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.nKeys = GUI_INPUT_MAX
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};
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@ -412,6 +413,7 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
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int frame = 0;
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bool fastForward = false;
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while (running) {
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if (runner->running) {
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running = runner->running(runner);
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@ -442,7 +444,10 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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mCoreTakeScreenshot(runner->core);
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}
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if (runner->setFrameLimiter) {
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if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
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if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
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fastForward = !fastForward;
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}
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if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
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runner->setFrameLimiter(runner, false);
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} else {
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runner->setFrameLimiter(runner, true);
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@ -22,7 +22,8 @@ enum mGUIInput {
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mGUI_INPUT_DECREASE_BRIGHTNESS,
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mGUI_INPUT_SCREEN_MODE,
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mGUI_INPUT_SCREENSHOT,
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mGUI_INPUT_FAST_FORWARD,
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mGUI_INPUT_FAST_FORWARD_HELD,
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mGUI_INPUT_FAST_FORWARD_TOGGLE
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};
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struct mGUIBackground {
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