mirror of https://github.com/mgba-emu/mgba.git
GBA Serialize: Fix loading states in Hblank
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@ -11,6 +11,7 @@ Bugfixes:
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- GB I/O: DMA register is R/W
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- GB I/O: DMA register is R/W
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- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
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- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
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- GBA: Reset WAITCNT properly
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- GBA: Reset WAITCNT properly
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- GBA Serialize: Fix loading states in Hblank
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Misc:
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Misc:
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- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
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- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
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@ -321,7 +321,7 @@ void GBAVideoDeserialize(struct GBAVideo* video, const struct GBASerializedState
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uint32_t when;
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uint32_t when;
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LOAD_32(when, 0, &state->video.nextEvent);
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LOAD_32(when, 0, &state->video.nextEvent);
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GBARegisterDISPSTAT dispstat = video->p->memory.io[REG_DISPSTAT >> 1];
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GBARegisterDISPSTAT dispstat = state->io[REG_DISPSTAT >> 1];
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if (GBARegisterDISPSTATIsInHblank(dispstat)) {
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if (GBARegisterDISPSTATIsInHblank(dispstat)) {
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video->event.callback = _startHdraw;
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video->event.callback = _startHdraw;
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} else {
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} else {
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