3DS: Update for new citro3d

This commit is contained in:
Vicki Pfau 2018-05-19 11:34:17 -07:00
parent a0b554ea02
commit e7ec349bf9
2 changed files with 9 additions and 17 deletions

View File

@ -133,7 +133,7 @@ void ctrActivateTexture(const C3D_Tex* texture) {
C3D_TexBind(0, activeTexture);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
if (texture->fmt < GPU_LA8) {
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
@ -144,11 +144,11 @@ void ctrActivateTexture(const C3D_Tex* texture) {
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
}
env = C3D_GetTexEnv(1);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
env = C3D_GetTexEnv(2);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
@ -164,14 +164,14 @@ void ctrActivateTexture(const C3D_Tex* texture) {
void ctrTextureMultiply(void) {
C3D_TexEnv* env = C3D_GetTexEnv(1);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_TEXTURE0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
}
void ctrTextureBias(u32 color) {
C3D_TexEnv* env = C3D_GetTexEnv(2);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_CONSTANT, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_ADD);
C3D_TexEnvColor(env, color);

View File

@ -74,7 +74,6 @@ static enum {
static void* outputBuffer;
static struct mAVStream stream;
static int16_t* audioLeft = 0;
static int16_t* audioRight = 0;
static size_t audioPos = 0;
static C3D_Tex outputTexture;
static ndspWaveBuf dspBuffer[DSP_BUFFERS];
@ -115,8 +114,6 @@ static bool _initGpu(void) {
return false;
}
C3D_RenderTargetSetClear(upscaleBuffer, C3D_CLEAR_COLOR, 0, 0);
return ctrInitGpu();
}
@ -214,6 +211,8 @@ static void _csndPlaySound(u32 flags, u32 sampleRate, float vol, void* left, voi
static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right);
static void _drawStart(void) {
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
}
static void _frameStart(void) {
@ -230,9 +229,6 @@ static void _frameStart(void) {
}
}
C3D_FrameBegin(flags);
// Mark both buffers used to make sure they get cleared
C3D_FrameDrawOn(topScreen[doubleBuffer]);
C3D_FrameDrawOn(bottomScreen[doubleBuffer]);
ctrStartFrame();
}
@ -247,8 +243,6 @@ static void _drawEnd(void) {
frameStarted = false;
doubleBuffer ^= 1;
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
}
static int _batteryState(void) {
@ -558,7 +552,7 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
C3D_Tex* tex = &outputTexture;
GSPGPU_FlushDataCache(outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2);
C3D_SafeDisplayTransfer(
C3D_SyncDisplayTransfer(
outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS),
tex->data, GX_BUFFER_DIM(256, 256),
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
@ -570,7 +564,6 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
blip_clear(runner->core->getAudioChannel(runner->core, 1));
}
gspWaitForPPF();
_drawTex(runner->core, faded);
}
@ -587,13 +580,12 @@ static void _drawScreenshot(struct mGUIRunner* runner, const color_t* pixels, un
}
GSPGPU_FlushDataCache(newPixels, 256 * height * sizeof(u32));
C3D_SafeDisplayTransfer(
C3D_SyncDisplayTransfer(
(u32*) newPixels, GX_BUFFER_DIM(256, height),
tex->data, GX_BUFFER_DIM(256, 256),
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) |
GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1));
gspWaitForPPF();
linearFree(newPixels);
_drawTex(runner->core, faded);