mirror of https://github.com/mgba-emu/mgba.git
parent
4dd6a2930a
commit
e7a02176e1
2
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2
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@ -8,6 +8,8 @@ Emulation fixes:
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- GBA Memory: Fix STM/LDM to invalid VRAM
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- GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
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- GB Printer: Reset printer buffer index after printing
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- GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
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- GB Audio: Improve channel 4 supersampling
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Other fixes:
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- Switch: Fix threading-related crash on second launch
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- Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
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@ -37,7 +37,7 @@ static bool _updateSweep(struct GBAudioSquareChannel* sweep, bool initial);
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static void _updateSquareSample(struct GBAudioSquareChannel* ch);
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static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch);
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static int8_t _coalesceNoiseChannel(struct GBAudioNoiseChannel* ch);
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static int16_t _coalesceNoiseChannel(struct GBAudioNoiseChannel* ch);
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static void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate);
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static void _updateChannel1(struct mTiming* timing, void* user, uint32_t cyclesLate);
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@ -630,8 +630,11 @@ void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
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}
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}
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sampleLeft <<= 3;
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sampleRight <<= 3;
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if (audio->playingCh4 && !audio->forceDisableCh[3]) {
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int8_t sample = _coalesceNoiseChannel(&audio->ch4);
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int16_t sample = audio->style == GB_AUDIO_GBA ? (audio->ch4.sample << 3) : _coalesceNoiseChannel(&audio->ch4);
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if (audio->ch4Left) {
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sampleLeft += sample;
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}
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@ -641,9 +644,6 @@ void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
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}
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}
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sampleLeft <<= 3;
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sampleRight <<= 3;
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*left = sampleLeft * (1 + audio->volumeLeft);
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*right = sampleRight * (1 + audio->volumeRight);
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}
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@ -766,12 +766,12 @@ static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch) {
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}
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}
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static int8_t _coalesceNoiseChannel(struct GBAudioNoiseChannel* ch) {
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static int16_t _coalesceNoiseChannel(struct GBAudioNoiseChannel* ch) {
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if (!ch->nSamples) {
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return ch->sample;
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}
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// TODO keep track of timing
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int8_t sample = ch->samples / ch->nSamples;
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int16_t sample = (ch->samples << 3) / ch->nSamples;
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ch->nSamples = 0;
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ch->samples = 0;
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return sample;
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