mirror of https://github.com/mgba-emu/mgba.git
Fix tiles being shifted when adjusting outX
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@ -898,6 +898,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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if (!mapData.hflip) {
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if (!mapData.hflip) {
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outX = renderer->end - mod8;
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outX = renderer->end - mod8;
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if (outX < 0) {
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if (outX < 0) {
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tileData >>= 4 * -outX;
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outX = 0;
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outX = 0;
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}
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}
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if (!variant) {
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if (!variant) {
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