GBA Memory: Partially revert fec4c0644 (fixes #840)

This commit is contained in:
Vicki Pfau 2018-01-17 23:22:54 -08:00
parent a7a51a1137
commit e71e4c69ed
2 changed files with 4 additions and 3 deletions

View File

@ -17,6 +17,7 @@ Bugfixes:
- GBA Memory: Fix copy-on-write memory leak
- Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
Misc:
- GBA: Improve multiboot image detection
- GB MBC: Remove erroneous bank 0 wrapping

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@ -1506,8 +1506,8 @@ int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
maxLoads -= previousLoads;
}
int32_t s = cpu->memory.activeSeqCycles16;
int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16;
int32_t s = cpu->memory.activeSeqCycles16 + 1;
int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16 + 1;
// Figure out how many sequential loads we can jam in
int32_t stall = s;
@ -1528,7 +1528,7 @@ int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
memory->lastPrefetchedPc = cpu->gprs[ARM_PC] + WORD_SIZE_THUMB * (loads + previousLoads - 1);
// The next |loads|S waitstates disappear entirely, so long as they're all in a row
cpu->cycles -= stall;
cpu->cycles -= (s - 1) * loads;
return wait;
}