mirror of https://github.com/mgba-emu/mgba.git
Scripting: Add more informational functions
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@ -232,10 +232,25 @@ mSCRIPT_DEFINE_DOCSTRING("Write a 32-bit value from the given offset")
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mSCRIPT_DEFINE_STRUCT_METHOD(mScriptMemoryAdapter, write32)
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mSCRIPT_DEFINE_END;
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struct mScriptValue* _mScriptCoreGetGameTitle(const struct mCore* core) {
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char title[32] = {0};
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core->getGameTitle(core, title);
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return mScriptStringCreateFromASCII(title);
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}
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struct mScriptValue* _mScriptCoreGetGameCode(const struct mCore* core) {
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char code[16] = {0};
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core->getGameCode(core, code);
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return mScriptStringCreateFromASCII(code);
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}
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// Info functions
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mSCRIPT_DECLARE_STRUCT_CD_METHOD(mCore, S32, platform, 0);
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mSCRIPT_DECLARE_STRUCT_CD_METHOD(mCore, U32, frameCounter, 0);
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mSCRIPT_DECLARE_STRUCT_CD_METHOD(mCore, S32, frameCycles, 0);
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mSCRIPT_DECLARE_STRUCT_CD_METHOD(mCore, S32, frequency, 0);
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mSCRIPT_DECLARE_STRUCT_C_METHOD(mCore, WRAPPER, getGameTitle, _mScriptCoreGetGameTitle, 0);
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mSCRIPT_DECLARE_STRUCT_C_METHOD(mCore, WRAPPER, getGameCode, _mScriptCoreGetGameCode, 0);
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// Run functions
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mSCRIPT_DECLARE_STRUCT_VOID_D_METHOD(mCore, runFrame, 0);
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@ -257,12 +272,20 @@ mSCRIPT_DECLARE_STRUCT_METHOD_WITH_DEFAULTS(mCore, S32, loadStateSlot, mCoreLoad
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mSCRIPT_DECLARE_STRUCT_VOID_METHOD(mCore, screenshot, mCoreTakeScreenshot, 0);
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mSCRIPT_DEFINE_STRUCT(mCore)
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mSCRIPT_DEFINE_DOCSTRING("Get which platform is being emulated")
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mSCRIPT_DEFINE_STRUCT_METHOD(mCore, platform)
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mSCRIPT_DEFINE_DOCSTRING("Get the number of the current frame")
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mSCRIPT_DEFINE_STRUCT_METHOD_NAMED(mCore, currentFrame, frameCounter)
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mSCRIPT_DEFINE_DOCSTRING("Get the number of cycles per frame")
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mSCRIPT_DEFINE_STRUCT_METHOD(mCore, frameCycles)
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mSCRIPT_DEFINE_DOCSTRING("Get the number of cycles per second")
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mSCRIPT_DEFINE_STRUCT_METHOD(mCore, frequency)
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mSCRIPT_DEFINE_DOCSTRING("Get internal title of the game from the ROM header")
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mSCRIPT_DEFINE_STRUCT_METHOD(mCore, getGameTitle)
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mSCRIPT_DEFINE_DOCSTRING("Get internal product code for the game from the ROM header")
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mSCRIPT_DEFINE_STRUCT_METHOD(mCore, getGameCode)
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mSCRIPT_DEFINE_DOCSTRING("Run until the next frame")
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mSCRIPT_DEFINE_STRUCT_METHOD(mCore, runFrame)
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mSCRIPT_DEFINE_DOCSTRING("Run a single instruction")
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