mirror of https://github.com/mgba-emu/mgba.git
SDL: Fix potential race condition when pressing keys (fixes #872)
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@ -24,6 +24,7 @@ Bugfixes:
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- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
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- GBA BIOS: Use core's VRAM variable instead of renderer's
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- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
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- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
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Misc:
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- Qt: Don't rebuild library view if style hasn't changed
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- SDL: Fix 2.0.5 build on macOS under some circumstances
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@ -411,11 +411,13 @@ static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer*
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key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
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}
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if (key != -1) {
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mCoreThreadInterrupt(context);
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if (event->type == SDL_KEYDOWN) {
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context->core->addKeys(context->core, 1 << key);
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} else {
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context->core->clearKeys(context->core, 1 << key);
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}
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mCoreThreadContinue(context);
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return;
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}
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if (event->keysym.sym == SDLK_TAB) {
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@ -516,21 +518,23 @@ static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer*
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}
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}
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static void _mSDLHandleJoyButton(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
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static void _mSDLHandleJoyButton(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
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int key = 0;
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key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
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if (key == -1) {
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return;
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}
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mCoreThreadInterrupt(context);
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if (event->type == SDL_JOYBUTTONDOWN) {
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core->addKeys(core, 1 << key);
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context->core->addKeys(context->core, 1 << key);
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} else {
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core->clearKeys(core, 1 << key);
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context->core->clearKeys(context->core, 1 << key);
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}
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mCoreThreadContinue(context);
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}
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static void _mSDLHandleJoyHat(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyHatEvent* event) {
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static void _mSDLHandleJoyHat(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyHatEvent* event) {
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int allKeys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, -1);
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if (allKeys == 0) {
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return;
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@ -538,11 +542,13 @@ static void _mSDLHandleJoyHat(struct mCore* core, struct mSDLPlayer* sdlContext,
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int keys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, event->value);
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core->clearKeys(core, allKeys ^ keys);
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core->addKeys(core, keys);
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mCoreThreadInterrupt(context);
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context->core->clearKeys(context->core, allKeys ^ keys);
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context->core->addKeys(context->core, keys);
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mCoreThreadContinue(context);
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}
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static void _mSDLHandleJoyAxis(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
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static void _mSDLHandleJoyAxis(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
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int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
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int newKeys = 0;
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int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
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@ -550,8 +556,10 @@ static void _mSDLHandleJoyAxis(struct mCore* core, struct mSDLPlayer* sdlContext
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newKeys |= 1 << key;
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}
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clearKeys &= ~newKeys;
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core->clearKeys(core, clearKeys);
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core->addKeys(core, newKeys);
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mCoreThreadInterrupt(context);
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context->core->clearKeys(context->core, clearKeys);
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context->core->addKeys(context->core, newKeys);
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mCoreThreadContinue(context);
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}
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@ -581,13 +589,13 @@ void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext,
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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_mSDLHandleJoyButton(context->core, sdlContext, &event->jbutton);
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_mSDLHandleJoyButton(context, sdlContext, &event->jbutton);
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break;
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case SDL_JOYHATMOTION:
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_mSDLHandleJoyHat(context->core, sdlContext, &event->jhat);
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_mSDLHandleJoyHat(context, sdlContext, &event->jhat);
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break;
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case SDL_JOYAXISMOTION:
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_mSDLHandleJoyAxis(context->core, sdlContext, &event->jaxis);
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_mSDLHandleJoyAxis(context, sdlContext, &event->jaxis);
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break;
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}
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}
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