mirror of https://github.com/mgba-emu/mgba.git
Fix mosaic drawing of 256-color mirrored background tiles
This commit is contained in:
parent
c3136b914e
commit
e6863a6cc5
|
@ -1066,18 +1066,20 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
|
||||||
tileData = carryData; \
|
tileData = carryData; \
|
||||||
for (x = 0; x < 8; ++x) { \
|
for (x = 0; x < 8; ++x) { \
|
||||||
if (!mosaicWait) { \
|
if (!mosaicWait) { \
|
||||||
if (x >= 4) { \
|
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
|
if (x >= 4) { \
|
||||||
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
|
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
|
||||||
tileData >>= (x - 4) * 8; \
|
tileData >>= (x - 4) * 8; \
|
||||||
} else { \
|
} else { \
|
||||||
tileData >>= (7 - x) * 8; \
|
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
|
||||||
|
tileData >>= x * 8; \
|
||||||
} \
|
} \
|
||||||
} else { \
|
} else { \
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
|
if (x >= 4) { \
|
||||||
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
|
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
|
||||||
tileData >>= x * 8; \
|
tileData >>= (7 - x) * 8; \
|
||||||
} else { \
|
} else { \
|
||||||
|
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
|
||||||
tileData >>= (3 - x) * 8; \
|
tileData >>= (3 - x) * 8; \
|
||||||
} \
|
} \
|
||||||
} \
|
} \
|
||||||
|
|
Loading…
Reference in New Issue