mirror of https://github.com/mgba-emu/mgba.git
GBA BIOS: Use core's VRAM variable instead of renderer's
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@ -22,6 +22,7 @@ Bugfixes:
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- GB Memory: Actually load latch time from savestate
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- GB Memory: Actually load latch time from savestate
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- GB, GBA: Fix sync to video with frameskip
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- GB, GBA: Fix sync to video with frameskip
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- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
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- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
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- GBA BIOS: Use core's VRAM variable instead of renderer's
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Misc:
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Misc:
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- Qt: Don't rebuild library view if style hasn't changed
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- Qt: Don't rebuild library view if style hasn't changed
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- SDL: Fix 2.0.5 build on macOS under some circumstances
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- SDL: Fix 2.0.5 build on macOS under some circumstances
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@ -61,7 +61,7 @@ static void _RegisterRamReset(struct GBA* gba) {
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memset(gba->video.palette, 0, SIZE_PALETTE_RAM);
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memset(gba->video.palette, 0, SIZE_PALETTE_RAM);
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}
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}
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if (registers & 0x08) {
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if (registers & 0x08) {
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memset(gba->video.renderer->vram, 0, SIZE_VRAM);
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memset(gba->video.vram, 0, SIZE_VRAM);
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}
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}
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if (registers & 0x10) {
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if (registers & 0x10) {
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memset(gba->video.oam.raw, 0, SIZE_OAM);
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memset(gba->video.oam.raw, 0, SIZE_OAM);
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