mirror of https://github.com/mgba-emu/mgba.git
GBA Audio: Call audioRateChanged on reset if applicable
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@ -43,6 +43,7 @@ void GBAAudioInit(struct GBAAudio* audio, size_t samples) {
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audio->forceDisableChA = false;
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audio->forceDisableChA = false;
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audio->forceDisableChB = false;
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audio->forceDisableChB = false;
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audio->masterVolume = GBA_AUDIO_VOLUME_MAX;
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audio->masterVolume = GBA_AUDIO_VOLUME_MAX;
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audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / 0x8000;
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}
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}
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void GBAAudioReset(struct GBAAudio* audio) {
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void GBAAudioReset(struct GBAAudio* audio) {
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@ -81,7 +82,12 @@ void GBAAudioReset(struct GBAAudio* audio) {
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audio->chBLeft = false;
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audio->chBLeft = false;
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audio->chBTimer = false;
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audio->chBTimer = false;
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audio->enable = false;
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audio->enable = false;
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audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / 0x8000;
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if (audio->sampleInterval != GBA_ARM7TDMI_FREQUENCY / 0x8000) {
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audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / 0x8000;
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if (audio->p->stream && audio->p->stream->audioRateChanged) {
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audio->p->stream->audioRateChanged(audio->p->stream, GBA_ARM7TDMI_FREQUENCY / audio->sampleInterval);
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}
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}
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audio->psg.sampleInterval = audio->sampleInterval;
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audio->psg.sampleInterval = audio->sampleInterval;
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}
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}
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