Pull out vram pointer

This commit is contained in:
Jeffrey Pfau 2014-07-24 02:52:02 -07:00
parent 553f345bbd
commit e2c3c4068d
1 changed files with 18 additions and 17 deletions

View File

@ -790,7 +790,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
xBase += (localX & 0x100) << 5; \
} \
screenBase = yBase + (xBase >> 3); \
mapData = renderer->d.vram[screenBase]; \
mapData = vram[screenBase]; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
@ -831,7 +831,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
palette = &mainPalette[paletteData]; \
charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY; \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
tileData >>= 4 * mod8; \
for (; outX < end; ++outX) { \
@ -847,7 +847,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \
charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY; \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
palette = &mainPalette[paletteData]; \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
@ -881,7 +881,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
if (!mosaicWait) { \
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
palette = &mainPalette[paletteData]; \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
tileData >>= x * 4; \
} else { \
@ -910,7 +910,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
palette = &mainPalette[paletteData]; \
charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) >> 2) + localY; \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
if (tileData) { \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
@ -959,7 +959,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
int end2 = end - 4; \
int shift = inX & 0x3; \
if (end2 > 0) { \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
tileData >>= 8 * shift; \
shift = 0; \
for (; outX < end2; ++outX) { \
@ -968,7 +968,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
} \
} \
\
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
tileData = ((uint32_t*) vram)[charBase + 1]; \
tileData >>= 8 * shift; \
for (; outX < end; ++outX) { \
uint32_t* pixel = &renderer->row[outX]; \
@ -981,7 +981,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
outX = renderer->end - 8 + end; \
int end2 = 4 - end; \
if (end2 > 0) { \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
for (; outX < renderer->end - end2; ++outX) { \
uint32_t* pixel = &renderer->row[outX]; \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
@ -989,7 +989,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
++charBase; \
} \
\
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
for (; outX < renderer->end; ++outX) { \
uint32_t* pixel = &renderer->row[outX]; \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
@ -1000,7 +1000,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
BACKGROUND_TEXT_SELECT_CHARACTER; \
charBase = ((background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) >> 2) + (localY << 1); \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
if (tileData) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
++pixel; \
@ -1013,7 +1013,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
} else { \
pixel += 4; \
} \
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
tileData = ((uint32_t*) vram)[charBase + 1]; \
if (tileData) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
++pixel; \
@ -1027,7 +1027,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
pixel += 4; \
} \
} else { \
uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
uint32_t tileData = ((uint32_t*) vram)[charBase + 1]; \
if (tileData) { \
pixel += 3; \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
@ -1039,7 +1039,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
} \
pixel += 4; \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
if (tileData) { \
pixel += 3; \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
@ -1063,18 +1063,18 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
if (!mosaicWait) { \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
if (x >= 4) { \
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
tileData = ((uint32_t*) vram)[charBase + 1]; \
tileData >>= (x - 4) * 8; \
} else { \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
tileData >>= x * 8; \
} \
} else { \
if (x >= 4) { \
tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
tileData = ((uint32_t*) vram)[charBase]; \
tileData >>= (7 - x) * 8; \
} else { \
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
tileData = ((uint32_t*) vram)[charBase + 1]; \
tileData >>= (3 - x) * 8; \
} \
} \
@ -1176,6 +1176,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
int paletteData;
int tileX = 0;
int tileEnd = (renderer->end - renderer->start + (inX & 0x7)) >> 3;
uint16_t* vram = renderer->d.vram;
if (!objwinSlowPath) {
if (!(flags & FLAG_TARGET_2)) {