3DS: Cleanup

This commit is contained in:
Vicki Pfau 2018-09-04 18:28:23 -07:00
parent 33692c5923
commit e12db1e9d8
1 changed files with 8 additions and 17 deletions

View File

@ -180,11 +180,6 @@ static void _map3DSKey(struct mInputMap* map, int ctrKey, enum GBAKey key) {
static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right);
static void _drawStart(void) {
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
}
static void _frameStart(void) {
if (frameStarted) {
return;
}
@ -193,12 +188,14 @@ static void _frameStart(void) {
if (!frameLimiter) {
if (tickCounter + 4481000 > svcGetSystemTick()) {
flags = C3D_FRAME_NONBLOCK;
} else {
tickCounter = svcGetSystemTick();
}
tickCounter = svcGetSystemTick();
}
C3D_FrameBegin(flags);
ctrStartFrame();
C3D_RenderTargetClear(bottomScreen[doubleBuffer], C3D_CLEAR_COLOR, 0, 0);
C3D_RenderTargetClear(topScreen[doubleBuffer], C3D_CLEAR_COLOR, 0, 0);
}
static void _drawEnd(void) {
@ -208,7 +205,7 @@ static void _drawEnd(void) {
ctrEndFrame();
C3D_RenderTargetSetOutput(topScreen[doubleBuffer], GFX_TOP, GFX_LEFT, GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8));
C3D_RenderTargetSetOutput(bottomScreen[doubleBuffer], GFX_BOTTOM, GFX_LEFT, GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8));
C3D_FrameEnd(GX_CMDLIST_FLUSH);
C3D_FrameEnd(0);
frameStarted = false;
doubleBuffer ^= 1;
@ -230,7 +227,6 @@ static int _batteryState(void) {
}
static void _guiPrepare(void) {
_frameStart();
C3D_FrameDrawOn(bottomScreen[doubleBuffer]);
ctrSetViewportSize(320, 240, true);
}
@ -254,8 +250,9 @@ static void _resetCamera(struct m3DSImageSource* imageSource) {
}
static void _setup(struct mGUIRunner* runner) {
uint8_t mask;
if (R_SUCCEEDED(svcGetProcessAffinityMask(&mask, CUR_PROCESS_HANDLE, 4)) && mask >= 4) {
bool n3ds = false;
APT_CheckNew3DS(&n3ds);
if (n3ds) {
mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
mCoreLoadForeignConfig(runner->core, &runner->config);
}
@ -401,7 +398,6 @@ static void _gameUnloaded(struct mGUIRunner* runner) {
}
static void _drawTex(struct mCore* core, bool faded) {
_frameStart();
unsigned screen_w, screen_h;
switch (screenMode) {
case SM_PA_BOTTOM:
@ -545,7 +541,6 @@ static void _drawTex(struct mCore* core, bool faded) {
static void _drawFrame(struct mGUIRunner* runner, bool faded) {
UNUSED(runner);
C3D_Tex* tex = &outputTexture;
GSPGPU_FlushDataCache(outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2);
@ -565,7 +560,6 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
}
static void _drawScreenshot(struct mGUIRunner* runner, const color_t* pixels, unsigned width, unsigned height, bool faded) {
C3D_Tex* tex = &outputTexture;
color_t* newPixels = linearMemAlign(256 * height * sizeof(color_t), 0x100);
@ -602,9 +596,6 @@ static void _incrementScreenMode(struct mGUIRunner* runner) {
UNUSED(runner);
screenMode = (screenMode + 1) % SM_MAX;
mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
}
static void _setFrameLimiter(struct mGUIRunner* runner, bool limit) {