mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
This commit is contained in:
parent
ba3b068df4
commit
e0c2b3d682
1
CHANGES
1
CHANGES
|
@ -29,6 +29,7 @@ Bugfixes:
|
|||
- GBA I/O: Handle audio registers specially when deserializing
|
||||
- Util: Fix highest-fd socket not being returned by SocketAccept
|
||||
- Qt: Fix linking after some windows have been closed
|
||||
- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
|
||||
Misc:
|
||||
- SDL: Remove scancode key input
|
||||
- GBA Video: Clean up unused timers
|
||||
|
|
|
@ -317,7 +317,6 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
|
|||
SPRITE_NORMAL_LOOP(256, OBJWIN);
|
||||
} else if (mosaicH > 1) {
|
||||
if (objwinSlowPath) {
|
||||
objwinPalette = &objwinPalette[GBAObjAttributesCGetPalette(sprite->c) << 4];
|
||||
SPRITE_MOSAIC_LOOP(256, NORMAL_OBJWIN);
|
||||
} else {
|
||||
SPRITE_MOSAIC_LOOP(256, NORMAL);
|
||||
|
|
Loading…
Reference in New Issue