GBA Video: Fix wrong palette on 256-color sprites in OBJWIN

This commit is contained in:
Vicki Pfau 2017-03-03 18:51:50 -08:00
parent ba3b068df4
commit e0c2b3d682
2 changed files with 1 additions and 1 deletions

View File

@ -29,6 +29,7 @@ Bugfixes:
- GBA I/O: Handle audio registers specially when deserializing
- Util: Fix highest-fd socket not being returned by SocketAccept
- Qt: Fix linking after some windows have been closed
- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
Misc:
- SDL: Remove scancode key input
- GBA Video: Clean up unused timers

View File

@ -317,7 +317,6 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
SPRITE_NORMAL_LOOP(256, OBJWIN);
} else if (mosaicH > 1) {
if (objwinSlowPath) {
objwinPalette = &objwinPalette[GBAObjAttributesCGetPalette(sprite->c) << 4];
SPRITE_MOSAIC_LOOP(256, NORMAL_OBJWIN);
} else {
SPRITE_MOSAIC_LOOP(256, NORMAL);