diff --git a/src/gba/gba-memory.c b/src/gba/gba-memory.c index c99c223f1..d0c3c7e62 100644 --- a/src/gba/gba-memory.c +++ b/src/gba/gba-memory.c @@ -147,9 +147,6 @@ int32_t GBALoad32(struct ARMMemory* memory, uint32_t address) { // Unaligned 32-bit loads are "rotated" so they make some semblance of sense int rotate = (address & 3) << 3; - if (!rotate) { - return value; - } return (value >> rotate) | (value << (32 - rotate)); }