mirror of https://github.com/mgba-emu/mgba.git
No-Intro: Prevent database from being downgraded
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17cf2e6237
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dfab801277
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@ -72,6 +72,7 @@ bool NoIntroDBLoadClrMamePro(struct NoIntroDB* db, struct VFile* vf) {
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sqlite3_stmt* gamedbTable = NULL;
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sqlite3_stmt* gamedbDrop = NULL;
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sqlite3_stmt* gamedbSelect = NULL;
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sqlite3_stmt* gameTable = NULL;
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sqlite3_stmt* romTable = NULL;
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char* fieldName = NULL;
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@ -91,6 +92,11 @@ bool NoIntroDBLoadClrMamePro(struct NoIntroDB* db, struct VFile* vf) {
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return false;
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}
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static const char selectGamedb[] = "SELECT * FROM gamedb WHERE name = ? AND version >= ?;";
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if (sqlite3_prepare_v2(db->db, selectGamedb, -1, &gamedbSelect, NULL)) {
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return false;
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}
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static const char insertGame[] = "INSERT INTO games (dbid, name) VALUES (?, ?);";
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if (sqlite3_prepare_v2(db->db, insertGame, -1, &gameTable, NULL)) {
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return false;
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@ -161,6 +167,11 @@ bool NoIntroDBLoadClrMamePro(struct NoIntroDB* db, struct VFile* vf) {
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break;
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case ')':
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if (currentDb < 0 && dbType && dbVersion) {
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sqlite3_clear_bindings(gamedbSelect);
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sqlite3_reset(gamedbSelect);
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sqlite3_bind_text(gamedbSelect, 1, dbType, -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(gamedbSelect, 2, dbVersion, -1, SQLITE_TRANSIENT);
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if (sqlite3_step(gamedbSelect) != SQLITE_ROW) {
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sqlite3_clear_bindings(gamedbDrop);
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sqlite3_reset(gamedbDrop);
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sqlite3_bind_text(gamedbDrop, 1, dbType, -1, SQLITE_TRANSIENT);
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@ -174,6 +185,7 @@ bool NoIntroDBLoadClrMamePro(struct NoIntroDB* db, struct VFile* vf) {
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if (sqlite3_step(gamedbTable) == SQLITE_DONE) {
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currentDb = sqlite3_last_insert_rowid(db->db);
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}
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}
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free((void*) dbType);
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free((void*) dbVersion);
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dbType = NULL;
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@ -272,6 +284,7 @@ bool NoIntroDBLoadClrMamePro(struct NoIntroDB* db, struct VFile* vf) {
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sqlite3_finalize(gamedbTable);
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sqlite3_finalize(gamedbDrop);
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sqlite3_finalize(gamedbSelect);
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sqlite3_finalize(gameTable);
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sqlite3_finalize(romTable);
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