mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes #2794)
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@ -1,6 +1,8 @@
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0.10.2: (Future)
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Emulation fixes:
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- GBA Memory: Make VRAM access stalls only apply to BG RAM
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Other fixes:
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- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
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0.10.1: (2023-01-10)
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Emulation fixes:
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@ -513,10 +513,10 @@ void PainterGL::create() {
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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if (m_supportsShaders) {
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QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
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mGLES2ContextCreate(gl2Backend);
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m_backend = &gl2Backend->d;
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QOpenGLFunctions* fn = m_gl->functions();
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fn->glGenTextures(m_bridgeTexes.size(), m_bridgeTexes.data());
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for (auto tex : m_bridgeTexes) {
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m_freeTex.enqueue(tex);
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@ -543,7 +543,7 @@ void PainterGL::create() {
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(painter->m_backend);
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if (painter->m_widget && painter->supportsShaders()) {
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QOpenGLFunctions_Baseline* fn = painter->m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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QOpenGLFunctions* fn = painter->m_gl->functions();
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fn->glFinish();
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painter->m_widget->setTex(painter->m_finalTex[painter->m_finalTexIdx]);
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painter->m_finalTexIdx ^= 1;
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@ -589,7 +589,7 @@ void PainterGL::destroy() {
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}
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makeCurrent();
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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QOpenGLFunctions* fn = m_gl->functions();
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if (m_shader.passes) {
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mGLES2ShaderFree(&m_shader);
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}
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@ -680,7 +680,7 @@ void PainterGL::start() {
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if (glContextHasBug(OpenGLBug::GLTHREAD_BLOCKS_SWAP)) {
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// Suggested on Discord as a way to strongly hint that glthread should be disabled
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// See https://gitlab.freedesktop.org/mesa/mesa/-/issues/8035
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QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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QOpenGLFunctions* fn = m_gl->functions();
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fn->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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#endif
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@ -972,7 +972,7 @@ QOpenGLContext* PainterGL::shareContext() {
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}
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void PainterGL::updateFramebufferHandle() {
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QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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QOpenGLFunctions* fn = m_gl->functions();
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// TODO: Figure out why glFlush doesn't work here on Intel/Windows
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if (glContextHasBug(OpenGLBug::CROSS_THREAD_FLUSH)) {
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fn->glFinish();
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