mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix patch loading in a way that works in Qt pre-5.4
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ecc4d6ee03
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@ -126,7 +126,6 @@ GameController::GameController(QObject* parent)
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if (controller->m_multiplayer) {
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if (controller->m_multiplayer) {
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controller->m_multiplayer->detachGame(controller);
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controller->m_multiplayer->detachGame(controller);
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}
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}
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controller->m_patch = QString();
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controller->clearOverride();
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controller->clearOverride();
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controller->endVideoLog();
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controller->endVideoLog();
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@ -474,6 +473,7 @@ void GameController::openGame(bool biosOnly) {
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m_threadContext.core->loadPatch(m_threadContext.core, patch);
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m_threadContext.core->loadPatch(m_threadContext.core, patch);
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}
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}
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patch->close(patch);
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patch->close(patch);
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m_patch = QString();
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} else {
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} else {
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mCoreAutoloadPatch(m_threadContext.core);
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mCoreAutoloadPatch(m_threadContext.core);
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}
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}
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@ -543,18 +543,10 @@ void GameController::replaceGame(const QString& path) {
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}
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}
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void GameController::loadPatch(const QString& path) {
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void GameController::loadPatch(const QString& path) {
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if (isLoaded()) {
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closeGame();
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}
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if (m_gameOpen) {
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QTimer::singleShot(10, this, [this, path]() {
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loadPatch(path);
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if (!m_gameOpen) {
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openGame();
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}
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});
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} else {
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m_patch = path;
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m_patch = path;
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if (m_gameOpen) {
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closeGame();
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openGame();
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}
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}
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}
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}
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