mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix disabling OBJWIN in GL renderer (fixes #1759)
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@ -23,6 +23,7 @@ Emulation fixes:
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- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
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- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
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- GBA Video: Fix Hblank timing
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- GBA Video: Fix Hblank timing
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- GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
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- GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
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- GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
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Other fixes:
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Other fixes:
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- CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
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- CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
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- Core: Ensure ELF regions can be written before trying
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- Core: Ensure ELF regions can be written before trying
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@ -1704,7 +1704,9 @@ void GBAVideoGLRendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GB
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glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], 0, 0, 0, 0);
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glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], 0, 0, 0, 0);
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}
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}
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glStencilFunc(GL_ALWAYS, 1, 1);
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glStencilFunc(GL_ALWAYS, 1, 1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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if (GBAObjAttributesAGetMode(sprite->a) != OBJ_MODE_OBJWIN || GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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shader = &renderer->objShader[2];
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shader = &renderer->objShader[2];
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uniforms = shader->uniforms;
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uniforms = shader->uniforms;
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