Qt: Fix sprite export pausing game indefinitely (fixes #841)

This commit is contained in:
Vicki Pfau 2017-08-05 06:56:47 -07:00
parent 206b01a2d1
commit dce3744677
2 changed files with 2 additions and 1 deletions

View File

@ -16,6 +16,7 @@ Bugfixes:
- GB Serialize: Fix deserializing video STAT
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
Misc:
- Qt: Don't rebuild library view if style hasn't changed
- SDL: Fix 2.0.5 build on macOS under some circumstances

View File

@ -247,7 +247,6 @@ void ObjView::updateTilesGB(bool force) {
#ifdef USE_PNG
void ObjView::exportObj() {
GameController::Interrupter interrupter(m_controller);
QString filename = GBAApp::app()->getSaveFileName(this, tr("Export sprite"),
tr("Portable Network Graphics (*.png)"));
VFile* vf = VFileDevice::open(filename, O_WRONLY | O_CREAT | O_TRUNC);
@ -256,6 +255,7 @@ void ObjView::exportObj() {
return;
}
GameController::Interrupter interrupter(m_controller);
mTileCacheSetPalette(m_tileCache.get(), m_objInfo.paletteSet);
png_structp png = PNGWriteOpen(vf);
png_infop info = PNGWriteHeader8(png, m_objInfo.width * 8, m_objInfo.height * 8);