mirror of https://github.com/mgba-emu/mgba.git
Core: Fix interrupting a thread while on the thread (fixes #692)
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@ -73,6 +73,7 @@ Bugfixes:
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- OpenGL: Fix some shaders causing offset graphics
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- OpenGL: Fix some shaders causing offset graphics
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- Qt: Fix game unpausing after frame advancing and refocusing
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- Qt: Fix game unpausing after frame advancing and refocusing
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- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
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- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
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- Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
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Misc:
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Misc:
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- SDL: Remove scancode key input
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- SDL: Remove scancode key input
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- GBA Video: Clean up unused timers
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- GBA Video: Clean up unused timers
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@ -401,11 +401,14 @@ void mCoreThreadInterruptFromThread(struct mCoreThread* threadContext) {
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MutexLock(&threadContext->stateMutex);
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MutexLock(&threadContext->stateMutex);
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++threadContext->interruptDepth;
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++threadContext->interruptDepth;
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if (threadContext->interruptDepth > 1 || !mCoreThreadIsActive(threadContext)) {
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if (threadContext->interruptDepth > 1 || !mCoreThreadIsActive(threadContext)) {
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if (threadContext->state == THREAD_INTERRUPTING) {
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threadContext->state = THREAD_INTERRUPTED;
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}
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MutexUnlock(&threadContext->stateMutex);
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MutexUnlock(&threadContext->stateMutex);
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return;
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return;
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}
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}
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threadContext->savedState = threadContext->state;
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threadContext->savedState = threadContext->state;
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threadContext->state = THREAD_INTERRUPTING;
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threadContext->state = THREAD_INTERRUPTED;
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ConditionWake(&threadContext->stateCond);
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ConditionWake(&threadContext->stateCond);
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MutexUnlock(&threadContext->stateMutex);
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MutexUnlock(&threadContext->stateMutex);
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}
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}
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