mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix GL renderer
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dbdbcd1385
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@ -1356,7 +1356,13 @@ void GBAVideoGLRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
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for (i = 0; i < 25; ++i) {
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for (i = 0; i < 25; ++i) {
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if (!(glRenderer->vramDirty & (1 << i))) {
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if (!(glRenderer->vramDirty & (1 << i))) {
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if (first >= 0) {
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if (first >= 0) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 8 * first, 256, 8 * (i - first), GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, &glRenderer->d.vramBG[2048 * first]);
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uint16_t* vram;
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if (first < 16) {
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vram = &glRenderer->d.vramBG[first >> 2][2048 * (first & 3)];
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} else {
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vram = &glRenderer->d.vramOBJ[(first - 16) >> 2][2048 * (first & 3)];
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 8 * first, 256, 8 * (i - first), GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, vram);
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first = -1;
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first = -1;
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}
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}
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} else if (first < 0) {
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} else if (first < 0) {
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