Qt: Fix color selection in asset view (fixes #1648)

This commit is contained in:
Vicki Pfau 2020-01-26 13:45:07 -08:00
parent a6e92b6df7
commit dbbe0abaef
2 changed files with 4 additions and 3 deletions

View File

@ -12,6 +12,7 @@ Other fixes:
- Qt: Only dynamically reset video scale if a game is running
- Qt: Fix race condition with proxied video events
- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
- Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
0.8.0: (2020-01-21)
Features:

View File

@ -137,9 +137,9 @@ void AssetTile::selectColor(int index) {
m_ui.color->setColor(0, color);
m_ui.color->update();
uint32_t r = M_R8(color);
uint32_t g = M_G8(color);
uint32_t b = M_B8(color);
uint32_t r = ((color & 0xF8) * 0x21) >> 5;
uint32_t g = (((color >> 8) & 0xF8) * 0x21) >> 5;
uint32_t b = (((color >> 16) & 0xF8) * 0x21) >> 5;
m_ui.r->setText(tr("0x%0 (%1)").arg(r, 2, 16, QChar('0')).arg(r, 2, 10, QChar('0')));
m_ui.g->setText(tr("0x%0 (%1)").arg(g, 2, 16, QChar('0')).arg(g, 2, 10, QChar('0')));
m_ui.b->setText(tr("0x%0 (%1)").arg(b, 2, 16, QChar('0')).arg(b, 2, 10, QChar('0')));