mirror of https://github.com/mgba-emu/mgba.git
Start savestates
This commit is contained in:
parent
f2b031467f
commit
daf12994db
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@ -2,6 +2,7 @@
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#include "gba-gpio.h"
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#include "gba-io.h"
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#include "gba-serialize.h"
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#include "hle-bios.h"
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#include "memory.h"
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@ -780,3 +781,13 @@ void GBAMemoryServiceDMA(struct GBAMemory* memory, int number, struct GBADMA* in
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GBAMemoryScheduleDMA(memory, number, info);
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}
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}
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void GBAMemorySerialize(struct GBAMemory* memory, struct GBASerializedState* state) {
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memcpy(state->wram, memory->wram, SIZE_WORKING_RAM);
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memcpy(state->iwram, memory->iwram, SIZE_WORKING_IRAM);
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}
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void GBAMemoryDeserialize(struct GBAMemory* memory, struct GBASerializedState* state) {
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memcpy(memory->wram, state->wram, SIZE_WORKING_RAM);
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memcpy(memory->iwram, state->iwram, SIZE_WORKING_IRAM);
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}
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@ -157,4 +157,8 @@ void GBAMemoryServiceDMA(struct GBAMemory* memory, int number, struct GBADMA* in
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void GBAMemoryRunHblankDMAs(struct GBAMemory* memory);
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void GBAMemoryRunVblankDMAs(struct GBAMemory* memory);
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struct GBASerializedState;
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void GBAMemorySerialize(struct GBAMemory* memory, struct GBASerializedState* state);
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void GBAMemoryDeserialize(struct GBAMemory* memory, struct GBASerializedState* state);
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#endif
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@ -1,142 +1,85 @@
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#include "gba-serialize.h"
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/* Savestate format:
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* 0x00000 - 0x00003: Version Magic (0x01000000)
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* 0x00004 - 0x00007: BIOS checksum (e.g. 0xBAAE187F for official BIOS)
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* 0x00008 - 0x0000F: Reserved (leave zero)
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* 0x00010 - 0x0001B: Game title (e.g. METROID4USA)
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* 0x0001C - 0x0001F: Game code (e.g. AMTE)
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* 0x00020 - 0x0012F: CPU state:
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* | 0x00020 - 0x0005F: GPRs
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* | 0x00060 - 0x00063: CPSR
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* | 0x00064 - 0x00067: SPSR
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* | 0x00068 - 0x0006B: Cycles since last event
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* | 0x0006C - 0x0006F: Cycles until next event
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* | 0x00070 - 0x00117: Banked registers
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* | 0x00118 - 0x0012F: Banked SPSRs
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* 0x00130 - 0x00147: Audio channel 1 state
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* | 0x00130 - 0x00130: Current volume
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* | 0x00131 - 0x00131: Is channel dead?
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* | 0x00132 - 0x00132: Is channel high?
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* | 0x00133 - 0x00133: Reserved
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* | 0x00134 - 0x00137: Next envelope step
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* | 0x00137 - 0x0013B: Next square wave step
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* | 0x0013C - 0x0013G: Next sweep step
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* | 0x00140 - 0x00143: Channel end cycle
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* | 0x00144 - 0x00147: Next event
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* 0x00148 - 0x0015F: Audio channel 2/4 state
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* | 0x00148 - 0x00148: Current volume
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* | 0x00149 - 0x00149: Is channel dead?
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* | 0x0014A - 0x0014A: Is channel high?
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* | 0x0014B - 0x0014B: Reserved
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* | 0x0014C - 0x0014F: Next envelope step
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* | 0x00150 - 0x00153: Next square wave step
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* | 0x00154 - 0x00157: Audio channel 4 LFSR
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* | 0x00158 - 0x0015B: Channel end cycle
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* | 0x0015C - 0x0015F: Next Event
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* 0x00160 - 0x0017F: Audio channel 3 wave banks
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* 0x00180 - 0x0019F: Audio FIFO 1
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* 0x001A0 - 0x001BF: Audio FIFO 2
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* 0x001C0 - 0x001DF: Audio miscellaneous state
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* | 0x001C0 - 0x001C3: Next event
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* | 0x001C4 - 0x001C7: Event diff
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* | 0x001C8 - 0x001CB: Next channel 3 event
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* | 0x001CC - 0x001CF: Next channel 4 event
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* | 0x001D0 - 0x001D3: Next sample
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* | 0x001D4 - 0x001D7: FIFO size
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* | 0x001D8 - 0x001DF: Reserved
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* 0x001E0 - 0x001FF: Video miscellaneous state
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* | 0x001E0 - 0x001E3: Next event
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* | 0x001E4 - 0x001E7: Event diff
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* | 0x001E8 - 0x001EB: Last hblank
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* | 0x001EC - 0x001EF: Next hblank
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* | 0x001F0 - 0x001F3: Next hblank IRQ
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* | 0x001F4 - 0x001F7: Next vblank IRQ
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* | 0x001F8 - 0x001FB: Next vcounter IRQ
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* | 0x001FC - 0x001FF: Reserved
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* 0x00200 - 0x003FF: Reserved (leave zero)
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* 0x00400 - 0x007FF: I/O memory
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* 0x00800 - 0x00BFF: Palette
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* 0x00C00 - 0x00FFF: OAM
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* 0x01000 - 0x18FFF: VRAM
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* 0x19000 - 0x20FFF: IWRAM
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* 0x21000 - 0x60FFF: WRAM
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* Total size: 0x61000 (397,312) bytes
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*/
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#include "memory.h"
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struct GBASerializedState {
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uint32_t versionMagic;
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uint32_t biosChecksum;
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uint32_t reservedHeader[2];
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#include <fcntl.h>
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#include <limits.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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char title[12];
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uint32_t id;
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const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
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struct {
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int32_t gprs[16];
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union PSR cpsr;
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union PSR spsr;
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void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
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memcpy(state->cpu.gprs, gba->cpu.gprs, sizeof(state->cpu.gprs));
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state->cpu.cpsr = gba->cpu.cpsr;
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state->cpu.spsr = gba->cpu.spsr;
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state->cpu.cycles = gba->cpu.cycles;
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state->cpu.nextEvent = gba->cpu.nextEvent;
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memcpy(state->cpu.bankedRegisters, gba->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
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memcpy(state->cpu.bankedSPSRs, gba->cpu.bankedSPSRs, 6 * sizeof(int32_t));
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int32_t cycles;
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int32_t nextEvent;
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GBAMemorySerialize(&gba->memory, state);
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}
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int32_t bankedRegisters[6][7];
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int32_t bankedSPSRs[6];
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} cpu;
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void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
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memcpy(gba->cpu.gprs, state->cpu.gprs, sizeof(gba->cpu.gprs));
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gba->cpu.cpsr = state->cpu.cpsr;
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gba->cpu.spsr = state->cpu.spsr;
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gba->cpu.cycles = state->cpu.cycles;
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gba->cpu.nextEvent = state->cpu.nextEvent;
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memcpy(gba->cpu.bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
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memcpy(gba->cpu.bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
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gba->cpu.executionMode = gba->cpu.cpsr.t ? MODE_THUMB : MODE_ARM;
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ARMSetPrivilegeMode(&gba->cpu, gba->cpu.cpsr.priv);
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gba->cpu.memory->setActiveRegion(gba->cpu.memory, gba->cpu.gprs[ARM_PC]);
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struct {
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struct {
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int8_t volume;
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int8_t dead;
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int8_t hi;
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int8_t : 8;
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int32_t envelopeNextStep;
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int32_t waveNextStep;
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int32_t sweepNextStep;
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int32_t endTime;
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int32_t nextEvent;
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} ch1;
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struct {
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int8_t volume;
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int8_t dead;
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int8_t hi;
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int8_t : 8;
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int32_t envelopeNextStep;
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int32_t waveNextStep;
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int32_t ch4Lfsr;
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int32_t endTime;
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int32_t nextEvent;
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} ch2;
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uint32_t ch3[8];
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uint32_t fifoA[8];
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uint32_t fifoB[8];
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int32_t nextEvent;
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int32_t eventDiff;
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int32_t nextCh3;
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int32_t nextCh4;
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int32_t nextSample;
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int32_t fifoSize;
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int32_t : 32;
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int32_t : 32;
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} audio;
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GBAMemoryDeserialize(&gba->memory, state);
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}
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struct {
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int32_t nextEvent;
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int32_t eventDiff;
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int32_t lastHblank;
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int32_t nextHblank;
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int32_t nextHblankIRQ;
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int32_t nextVblankIRQ;
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int32_t nextVcounterIRQ;
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int32_t : 32;
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} video;
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static int _getStateFd(struct GBA* gba, int slot) {
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char path[PATH_MAX];
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path[PATH_MAX - 1] = '\0';
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snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
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int fd = open(path, O_CREAT | O_RDWR, 0777);
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if (fd >= 0) {
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ftruncate(fd, sizeof(struct GBASerializedState));
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}
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return fd;
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}
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uint32_t reservedGpio[128];
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int GBASaveState(struct GBA* gba, int slot) {
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int fd = _getStateFd(gba, slot);
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if (fd < 0) {
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return 0;
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}
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struct GBASerializedState* state = GBAMapState(fd);
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GBASerialize(gba, state);
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GBADeallocateState(state);
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close(fd);
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return 1;
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}
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uint16_t io[SIZE_IO >> 1];
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uint16_t pram[SIZE_PALETTE_RAM >> 1];
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uint16_t oam[SIZE_PALETTE_RAM >> 1];
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uint16_t vram[SIZE_PALETTE_RAM >> 1];
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uint8_t iwram[SIZE_WORKING_IRAM];
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uint8_t wram[SIZE_WORKING_RAM];
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};
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int GBALoadState(struct GBA* gba, int slot) {
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int fd = _getStateFd(gba, slot);
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if (fd < 0) {
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return 0;
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}
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struct GBASerializedState* state = GBAMapState(fd);
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GBADeserialize(gba, state);
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GBADeallocateState(state);
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close(fd);
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return 1;
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}
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struct GBASerializedState* GBAMapState(int fd) {
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return fileMemoryMap(fd, sizeof(struct GBASerializedState), MEMORY_WRITE);
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}
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struct GBASerializedState* GBAAloocateState(void) {
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return anonymousMemoryMap(sizeof(struct GBASerializedState));
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}
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void GBADeallocateState(struct GBASerializedState* state) {
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mappedMemoryFree(state, sizeof(struct GBASerializedState));
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}
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@ -1,6 +1,154 @@
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#include "gba.h"
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struct GBASerializedState;
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const uint32_t GBA_SAVESTATE_MAGIC;
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/* Savestate format:
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* 0x00000 - 0x00003: Version Magic (0x01000000)
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* 0x00004 - 0x00007: BIOS checksum (e.g. 0xBAAE187F for official BIOS)
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* 0x00008 - 0x0000F: Reserved (leave zero)
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* 0x00010 - 0x0001B: Game title (e.g. METROID4USA)
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* 0x0001C - 0x0001F: Game code (e.g. AMTE)
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* 0x00020 - 0x0012F: CPU state:
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* | 0x00020 - 0x0005F: GPRs
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* | 0x00060 - 0x00063: CPSR
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* | 0x00064 - 0x00067: SPSR
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* | 0x00068 - 0x0006B: Cycles since last event
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* | 0x0006C - 0x0006F: Cycles until next event
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* | 0x00070 - 0x00117: Banked registers
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* | 0x00118 - 0x0012F: Banked SPSRs
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* 0x00130 - 0x00147: Audio channel 1 state
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* | 0x00130 - 0x00130: Current volume
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* | 0x00131 - 0x00131: Is channel dead?
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* | 0x00132 - 0x00132: Is channel high?
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* | 0x00133 - 0x00133: Reserved
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* | 0x00134 - 0x00137: Next envelope step
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* | 0x00137 - 0x0013B: Next square wave step
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* | 0x0013C - 0x0013G: Next sweep step
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* | 0x00140 - 0x00143: Channel end cycle
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* | 0x00144 - 0x00147: Next event
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* 0x00148 - 0x0015F: Audio channel 2/4 state
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* | 0x00148 - 0x00148: Current volume
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* | 0x00149 - 0x00149: Is channel dead?
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* | 0x0014A - 0x0014A: Is channel high?
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* | 0x0014B - 0x0014B: Reserved
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* | 0x0014C - 0x0014F: Next envelope step
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* | 0x00150 - 0x00153: Next square wave step
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* | 0x00154 - 0x00157: Audio channel 4 LFSR
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* | 0x00158 - 0x0015B: Channel end cycle
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* | 0x0015C - 0x0015F: Next Event
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* 0x00160 - 0x0017F: Audio channel 3 wave banks
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* 0x00180 - 0x0019F: Audio FIFO 1
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* 0x001A0 - 0x001BF: Audio FIFO 2
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* 0x001C0 - 0x001DF: Audio miscellaneous state
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* | 0x001C0 - 0x001C3: Next event
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* | 0x001C4 - 0x001C7: Event diff
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* | 0x001C8 - 0x001CB: Next channel 3 event
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* | 0x001CC - 0x001CF: Next channel 4 event
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* | 0x001D0 - 0x001D3: Next sample
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* | 0x001D4 - 0x001D7: FIFO size
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* | 0x001D8 - 0x001DF: Reserved
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* 0x001E0 - 0x001FF: Video miscellaneous state
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* | 0x001E0 - 0x001E3: Next event
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* | 0x001E4 - 0x001E7: Event diff
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* | 0x001E8 - 0x001EB: Last hblank
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* | 0x001EC - 0x001EF: Next hblank
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* | 0x001F0 - 0x001F3: Next hblank IRQ
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* | 0x001F4 - 0x001F7: Next vblank IRQ
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* | 0x001F8 - 0x001FB: Next vcounter IRQ
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* | 0x001FC - 0x001FF: Reserved
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* 0x00200 - 0x003FF: Reserved (leave zero)
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* 0x00400 - 0x007FF: I/O memory
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* 0x00800 - 0x00BFF: Palette
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* 0x00C00 - 0x00FFF: OAM
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* 0x01000 - 0x18FFF: VRAM
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* 0x19000 - 0x20FFF: IWRAM
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* 0x21000 - 0x60FFF: WRAM
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* Total size: 0x61000 (397,312) bytes
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*/
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struct GBASerializedState {
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uint32_t versionMagic;
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uint32_t biosChecksum;
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uint32_t reservedHeader[2];
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char title[12];
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uint32_t id;
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struct {
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int32_t gprs[16];
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union PSR cpsr;
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union PSR spsr;
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int32_t cycles;
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int32_t nextEvent;
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int32_t bankedRegisters[6][7];
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int32_t bankedSPSRs[6];
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} cpu;
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struct {
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struct {
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int8_t volume;
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int8_t dead;
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int8_t hi;
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int8_t : 8;
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int32_t envelopeNextStep;
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int32_t waveNextStep;
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int32_t sweepNextStep;
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int32_t endTime;
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int32_t nextEvent;
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} ch1;
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struct {
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int8_t volume;
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int8_t dead;
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int8_t hi;
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int8_t : 8;
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int32_t envelopeNextStep;
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int32_t waveNextStep;
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int32_t ch4Lfsr;
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int32_t endTime;
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int32_t nextEvent;
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} ch2;
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uint32_t ch3[8];
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uint32_t fifoA[8];
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uint32_t fifoB[8];
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int32_t nextEvent;
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int32_t eventDiff;
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int32_t nextCh3;
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int32_t nextCh4;
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int32_t nextSample;
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int32_t fifoSize;
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int32_t : 32;
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int32_t : 32;
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} audio;
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struct {
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int32_t nextEvent;
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int32_t eventDiff;
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int32_t lastHblank;
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int32_t nextHblank;
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int32_t nextHblankIRQ;
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int32_t nextVblankIRQ;
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int32_t nextVcounterIRQ;
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int32_t : 32;
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} video;
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uint32_t reservedGpio[128];
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uint16_t io[SIZE_IO >> 1];
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uint16_t pram[SIZE_PALETTE_RAM >> 1];
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uint16_t oam[SIZE_OAM >> 1];
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uint16_t vram[SIZE_VRAM >> 1];
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uint8_t iwram[SIZE_WORKING_IRAM];
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uint8_t wram[SIZE_WORKING_RAM];
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};
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void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
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void GBADeserialize(struct GBA* gba, struct GBASerializedState* state);
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int GBASaveState(struct GBA* gba, int slot);
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int GBALoadState(struct GBA* gba, int slot);
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struct GBASerializedState* GBAMapState(int fd);
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struct GBASerializedState* GBAAllocateState(void);
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void GBADeallocateState(struct GBASerializedState* state);
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@ -2,6 +2,7 @@
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#include "debugger.h"
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#include "gba-io.h"
|
||||
#include "gba-serialize.h"
|
||||
#include "gba-video.h"
|
||||
|
||||
int GBASDLInitEvents(struct GBASDLEvents* context) {
|
||||
|
@ -62,7 +63,8 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, const struct SDL_Ke
|
|||
context->sync.audioWait = !context->sync.audioWait;
|
||||
return;
|
||||
default:
|
||||
if (event->keysym.mod & KMOD_CTRL && event->type == SDL_KEYDOWN) {
|
||||
if (event->type == SDL_KEYDOWN) {
|
||||
if (event->keysym.mod & KMOD_CTRL) {
|
||||
switch (event->keysym.sym) {
|
||||
case SDLK_p:
|
||||
GBAThreadTogglePause(context);
|
||||
|
@ -70,6 +72,46 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, const struct SDL_Ke
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (event->keysym.mod & KMOD_SHIFT) {
|
||||
switch (event->keysym.sym) {
|
||||
case SDLK_F1:
|
||||
case SDLK_F2:
|
||||
case SDLK_F3:
|
||||
case SDLK_F4:
|
||||
case SDLK_F5:
|
||||
case SDLK_F6:
|
||||
case SDLK_F7:
|
||||
case SDLK_F8:
|
||||
case SDLK_F9:
|
||||
case SDLK_F10:
|
||||
GBAThreadPause(context);
|
||||
GBASaveState(context->gba, event->keysym.sym - SDLK_F1);
|
||||
GBAThreadUnpause(context);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (event->keysym.sym) {
|
||||
case SDLK_F1:
|
||||
case SDLK_F2:
|
||||
case SDLK_F3:
|
||||
case SDLK_F4:
|
||||
case SDLK_F5:
|
||||
case SDLK_F6:
|
||||
case SDLK_F7:
|
||||
case SDLK_F8:
|
||||
case SDLK_F9:
|
||||
case SDLK_F10:
|
||||
GBAThreadPause(context);
|
||||
GBALoadState(context->gba, event->keysym.sym - SDLK_F1);
|
||||
GBAThreadUnpause(context);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue