mirror of https://github.com/mgba-emu/mgba.git
GBA: Re-add idle loops that got merged out
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@ -28,12 +28,18 @@ static const struct GBACartridgeOverride _overrides[] = {
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// Final Fantasy Tactics Advance
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{ "AFXE", SAVEDATA_FLASH512, HW_NONE, 0x8000428 },
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// Golden Sun: The Lost Age
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{ "AGFE", SAVEDATA_FLASH512, HW_NONE, 0x801353A },
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// Koro Koro Puzzle - Happy Panechu!
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{ "KHPJ", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE },
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// Mega Man Battle Network
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{ "AREE", SAVEDATA_SRAM, HW_NONE, 0x800032E },
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// Metal Slug Advance
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{ "BSME", SAVEDATA_EEPROM, HW_NONE, 0x8000290 },
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// Pokemon Ruby
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{ "AXVJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "AXVE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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@ -54,7 +60,7 @@ static const struct GBACartridgeOverride _overrides[] = {
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// Pokemon Emerald
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{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPEE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPEE", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPES", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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@ -83,6 +89,12 @@ static const struct GBACartridgeOverride _overrides[] = {
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// Shin Bokura no Taiyou: Gyakushuu no Sabata
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{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE },
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// Super Mario Advance 2
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{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
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// Super Mario Advance 3
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{ "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
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// Super Mario Advance 4
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{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
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{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
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