GBA: Re-add idle loops that got merged out

This commit is contained in:
Jeffrey Pfau 2015-02-21 11:13:46 -08:00
parent 874da59602
commit d9ad68bad6
1 changed files with 13 additions and 1 deletions

View File

@ -28,12 +28,18 @@ static const struct GBACartridgeOverride _overrides[] = {
// Final Fantasy Tactics Advance // Final Fantasy Tactics Advance
{ "AFXE", SAVEDATA_FLASH512, HW_NONE, 0x8000428 }, { "AFXE", SAVEDATA_FLASH512, HW_NONE, 0x8000428 },
// Golden Sun: The Lost Age
{ "AGFE", SAVEDATA_FLASH512, HW_NONE, 0x801353A },
// Koro Koro Puzzle - Happy Panechu! // Koro Koro Puzzle - Happy Panechu!
{ "KHPJ", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE }, { "KHPJ", SAVEDATA_EEPROM, HW_TILT, IDLE_LOOP_NONE },
// Mega Man Battle Network // Mega Man Battle Network
{ "AREE", SAVEDATA_SRAM, HW_NONE, 0x800032E }, { "AREE", SAVEDATA_SRAM, HW_NONE, 0x800032E },
// Metal Slug Advance
{ "BSME", SAVEDATA_EEPROM, HW_NONE, 0x8000290 },
// Pokemon Ruby // Pokemon Ruby
{ "AXVJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, { "AXVJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "AXVE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, { "AXVE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
@ -54,7 +60,7 @@ static const struct GBACartridgeOverride _overrides[] = {
// Pokemon Emerald // Pokemon Emerald
{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, { "BPEJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPEE", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, { "BPEE", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, { "BPEP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, { "BPEI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPES", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, { "BPES", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
@ -83,6 +89,12 @@ static const struct GBACartridgeOverride _overrides[] = {
// Shin Bokura no Taiyou: Gyakushuu no Sabata // Shin Bokura no Taiyou: Gyakushuu no Sabata
{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE }, { "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE },
// Super Mario Advance 2
{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
// Super Mario Advance 3
{ "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
// Super Mario Advance 4 // Super Mario Advance 4
{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, { "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, { "AX4E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },