3DS: Fix pixel accurate screens being swapped

This commit is contained in:
Jeffrey Pfau 2016-08-28 00:11:51 -07:00
parent 2f7fccfee1
commit d9079c0610
1 changed files with 2 additions and 2 deletions

View File

@ -371,12 +371,12 @@ static void _gameUnloaded(struct mGUIRunner* runner) {
static void _drawTex(struct mCore* core, bool faded) { static void _drawTex(struct mCore* core, bool faded) {
unsigned screen_w, screen_h; unsigned screen_w, screen_h;
switch (screenMode) { switch (screenMode) {
case SM_PA_TOP: case SM_PA_BOTTOM:
C3D_RenderBufBind(&bottomScreen); C3D_RenderBufBind(&bottomScreen);
screen_w = 320; screen_w = 320;
screen_h = 240; screen_h = 240;
break; break;
case SM_PA_BOTTOM: case SM_PA_TOP:
C3D_RenderBufBind(&topScreen); C3D_RenderBufBind(&topScreen);
screen_w = 400; screen_w = 400;
screen_h = 240; screen_h = 240;