mirror of https://github.com/mgba-emu/mgba.git
GB: Add GB/GBC No-Intro databases
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parent
4e7f70c102
commit
d8dc368f36
18193
res/nointro.dat
18193
res/nointro.dat
File diff suppressed because it is too large
Load Diff
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@ -31,6 +31,7 @@ ROMInfo::ROMInfo(GameController* controller, QWidget* parent)
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}
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const NoIntroDB* db = GBAApp::app()->gameDB();
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uint32_t crc32 = 0;
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controller->threadInterrupt();
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mCore* core = controller->thread()->core;
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@ -50,17 +51,7 @@ ROMInfo::ROMInfo(GameController* controller, QWidget* parent)
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case PLATFORM_GBA: {
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GBA* gba = static_cast<GBA*>(core->board);
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m_ui.size->setText(QString::number(gba->pristineRomSize) + tr(" bytes"));
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m_ui.crc->setText(QString::number(gba->romCrc32, 16));
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if (db) {
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NoIntroGame game;
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if (NoIntroDBLookupGameByCRC(db, gba->romCrc32, &game)) {
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m_ui.name->setText(game.name);
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} else {
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m_ui.name->setText(tr("(unknown)"));
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}
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} else {
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m_ui.name->setText(tr("(no database present)"));
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}
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crc32 = gba->romCrc32;
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break;
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}
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#endif
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@ -68,16 +59,29 @@ ROMInfo::ROMInfo(GameController* controller, QWidget* parent)
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case PLATFORM_GB: {
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GB* gb = static_cast<GB*>(core->board);
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m_ui.size->setText(QString::number(gb->pristineRomSize) + tr(" bytes"));
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m_ui.crc->setText(QString::number(gb->romCrc32, 16));
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m_ui.name->setText(tr("(unknown)"));
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crc32 = gb->romCrc32;
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break;
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}
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#endif
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default:
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m_ui.size->setText(tr("(unknown)"));
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break;
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}
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if (crc32) {
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m_ui.crc->setText(QString::number(crc32, 16));
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if (db) {
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NoIntroGame game;
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if (NoIntroDBLookupGameByCRC(db, crc32, &game)) {
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m_ui.name->setText(game.name);
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} else {
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m_ui.name->setText(tr("(unknown)"));
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}
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} else {
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m_ui.name->setText(tr("(no database present)"));
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}
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} else {
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m_ui.crc->setText(tr("(unknown)"));
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m_ui.name->setText(tr("(unknown)"));
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}
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controller->threadContinue();
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}
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@ -38,6 +38,9 @@
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#include "VideoView.h"
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extern "C" {
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#ifdef M_CORE_GB
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#include "gb/gb.h"
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#endif
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#include "platform/commandline.h"
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#include "util/nointro.h"
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#include "util/vfs.h"
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@ -733,8 +736,29 @@ void Window::updateTitle(float fps) {
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if (m_controller->isLoaded()) {
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const NoIntroDB* db = GBAApp::app()->gameDB();
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NoIntroGame game;
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if (m_controller->thread()->core->platform(m_controller->thread()->core) == PLATFORM_GBA && db &&
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NoIntroDBLookupGameByCRC(db, static_cast<GBA*>(m_controller->thread()->core->board)->romCrc32, &game)) {
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uint32_t crc32 = 0;
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switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
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#ifdef M_CORE_GBA
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case PLATFORM_GBA: {
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GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
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crc32 = gba->romCrc32;
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break;
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}
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#endif
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#ifdef M_CORE_GB
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case PLATFORM_GB: {
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GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
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crc32 = gb->romCrc32;
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break;
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}
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#endif
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default:
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break;
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}
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if (db && crc32) {
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NoIntroDBLookupGameByCRC(db, crc32, &game);
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title = QLatin1String(game.name);
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} else {
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char gameTitle[17] = { '\0' };
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