mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907)
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@ -12,6 +12,7 @@ Emulation fixes:
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- GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
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- GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
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- GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
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- GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
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Other fixes:
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- 3DS: Redo video sync to be more precise
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- 3DS: Fix crash with libctru 2.0 when exiting
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@ -410,8 +410,11 @@ static const char* const _renderMode4 =
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" }\n"
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" int address = charBase + (coord.x >> 8) + (coord.y >> 8) * size.x;\n"
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" vec4 twoEntries = texelFetch(vram, ivec2((address >> 1) & 255, address >> 9), 0);\n"
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" ivec2 entry = ivec2(twoEntries[3 - 2 * (address & 1)] * 15.9, twoEntries[2 - 2 * (address & 1)] * 15.9);\n"
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" int paletteEntry = palette[entry.y * 16 + entry.x];\n"
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" int entry = int(twoEntries[2 - 2 * (address & 1)] * 15.9) * 16 + int(twoEntries[3 - 2 * (address & 1)] * 15.9);\n"
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" if (entry == 0) {\n"
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" discard;\n"
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" }\n"
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" int paletteEntry = palette[entry];\n"
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" color = vec4(PALETTE_ENTRY(paletteEntry), 1.);\n"
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" flags = inflags;\n"
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"}";
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