mirror of https://github.com/mgba-emu/mgba.git
OpenGL: Attempt to fix some build configurations (fixes #1839)
This commit is contained in:
parent
453791d289
commit
d68bf5bd1a
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@ -70,7 +70,7 @@ if(NOT LIBMGBA_ONLY)
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set(SKIP_LIBRARY OFF CACHE BOOL "Skip building the library (useful for only building libretro or OpenEmu cores)")
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set(BUILD_GL ON CACHE BOOL "Build with OpenGL")
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set(BUILD_GLES2 ON CACHE BOOL "Build with OpenGL|ES 2")
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set(BUILD_GLES3 OFF CACHE BOOL "Build with OpenGL|ES 3")
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set(BUILD_GLES3 ON CACHE BOOL "Build with OpenGL|ES 3")
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set(USE_EPOXY ON CACHE STRING "Build with libepoxy")
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set(DISABLE_DEPS OFF CACHE BOOL "Build without dependencies")
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set(DISTBUILD OFF CACHE BOOL "Build distribution packages")
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@ -427,6 +427,7 @@ if(CMAKE_SYSTEM_NAME MATCHES ".*BSD|DragonFly")
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else()
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find_feature(USE_EDITLINE "libedit")
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endif()
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if(BUILD_GL)
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find_package(OpenGL QUIET)
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if(NOT OPENGL_FOUND)
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@ -436,18 +437,26 @@ endif()
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if(NOT BUILD_GL)
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set(OPENGL_LIBRARY "" CACHE PATH "" FORCE)
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endif()
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if(BUILD_GLES2 AND NOT BUILD_RASPI AND NOT CMAKE_SYSTEM_NAME MATCHES "^(Windows|Darwin|Linux|.*BSD|DragonFly|Haiku)$")
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if(BUILD_GLES2 AND NOT BUILD_RASPI)
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find_path(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h)
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find_library(OPENGLES2_LIBRARY NAMES GLESv2 GLESv2_CM)
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if(NOT OPENGLES2_INCLUDE_DIR OR NOT OPENGLES2_LIBRARY)
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set(BUILD_GLES2 OFF CACHE BOOL "OpenGL|ES 2 not found" FORCE)
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endif()
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endif()
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if(NOT BUILD_GLES2)
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set(OPENGLES2_LIBRARY "" CACHE PATH "" FORCE)
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if(BUILD_GLES3)
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find_path(OPENGLES3_INCLUDE_DIR NAMES GLES3/gl3.h)
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find_library(OPENGLES3_LIBRARY NAMES GLESv3 GLESv2)
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if(NOT OPENGLES3_INCLUDE_DIR OR NOT OPENGLES3_LIBRARY)
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set(BUILD_GLES3 OFF CACHE BOOL "OpenGL|ES 3 not found" FORCE)
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endif()
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endif()
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if(BUILD_GL)
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list(APPEND OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gl.c)
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list(APPEND OS_SRC
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${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gl.c
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${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gles2.c)
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list(APPEND DEPENDENCY_LIB ${OPENGL_LIBRARY})
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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@ -457,11 +466,9 @@ if(BUILD_GLES2)
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include_directories(${OPENGLES2_INCLUDE_DIR})
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endif()
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if(BUILD_GLES3)
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find_path(OPENGLES3_INCLUDE_DIR NAMES GLES3/gl3.h)
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find_library(OPENGLES3_LIBRARY NAMES GLESv3 GLESv2)
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if(NOT OPENGLES3_INCLUDE_DIR OR NOT OPENGLES3_LIBRARY)
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set(BUILD_GLES3 OFF CACHE BOOL "OpenGL|ES 3 not found" FORCE)
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endif()
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list(APPEND OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gles2.c)
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list(APPEND DEPENDENCY_LIB ${OPENGLES3_LIBRARY})
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include_directories(${OPENGLES3_INCLUDE_DIR})
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endif()
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if(DISABLE_DEPS)
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@ -700,7 +707,7 @@ endif()
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if(USE_EPOXY)
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list(APPEND OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gl.c ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gles2.c)
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add_definitions(-DBUILD_GL -DBUILD_GLES2)
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add_definitions(-DBUILD_GL -DBUILD_GLES2 -DBUILD_GLES3)
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list(APPEND FEATURES EPOXY)
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include_directories(AFTER ${EPOXY_INCLUDE_DIRS})
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link_directories(${EPOXY_LIBRARY_DIRS})
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@ -897,7 +904,7 @@ else()
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endif()
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if(BUILD_GL)
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add_definitions(-DBUILD_GL)
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add_definitions(-DBUILD_GL -DBUILD_GLES2 -DBUILD_GLES3)
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endif()
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if(BUILD_GLES2)
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@ -16,7 +16,7 @@ CXX_GUARD_START
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#include <mgba/internal/gba/renderers/common.h>
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#include <mgba/internal/gba/video.h>
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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#ifdef USE_EPOXY
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#include <epoxy/gl.h>
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@ -18,7 +18,7 @@
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#ifndef DISABLE_THREADING
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#include <mgba/feature/thread-proxy.h>
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#endif
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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#include <mgba/internal/gba/renderers/gl.h>
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#endif
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#include <mgba/internal/gba/renderers/proxy.h>
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@ -131,7 +131,7 @@ struct GBACore {
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struct mCore d;
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struct GBAVideoRenderer dummyRenderer;
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struct GBAVideoSoftwareRenderer renderer;
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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struct GBAVideoGLRenderer glRenderer;
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#endif
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#ifndef MINIMAL_CORE
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@ -189,7 +189,7 @@ static bool _GBACoreInit(struct mCore* core) {
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GBAVideoSoftwareRendererCreate(&gbacore->renderer);
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gbacore->renderer.outputBuffer = NULL;
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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GBAVideoGLRendererCreate(&gbacore->glRenderer);
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gbacore->glRenderer.outputTex = -1;
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#endif
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@ -241,7 +241,7 @@ static bool _GBACoreSupportsFeature(const struct mCore* core, enum mCoreFeature
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UNUSED(core);
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switch (feature) {
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case mCORE_FEATURE_OPENGL:
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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return true;
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#else
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return false;
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@ -353,7 +353,7 @@ static void _GBACoreReloadConfigOption(struct mCore* core, const char* option, c
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}
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struct GBACore* gbacore = (struct GBACore*) core;
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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if (strcmp("videoScale", option) == 0) {
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if (config != &core->config) {
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mCoreConfigCopyValue(&core->config, config, "videoScale");
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@ -371,7 +371,7 @@ static void _GBACoreReloadConfigOption(struct mCore* core, const char* option, c
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if (gbacore->renderer.outputBuffer) {
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renderer = &gbacore->renderer.d;
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}
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetIntValue(&core->config, "hwaccelVideo", &fakeBool) && fakeBool) {
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mCoreConfigGetIntValue(&core->config, "videoScale", &gbacore->glRenderer.scale);
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renderer = &gbacore->glRenderer.d;
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@ -393,7 +393,7 @@ static void _GBACoreReloadConfigOption(struct mCore* core, const char* option, c
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}
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static void _GBACoreDesiredVideoDimensions(const struct mCore* core, unsigned* width, unsigned* height) {
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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const struct GBACore* gbacore = (const struct GBACore*) core;
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int scale = gbacore->glRenderer.scale;
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#else
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@ -413,7 +413,7 @@ static void _GBACoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t s
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}
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static void _GBACoreSetVideoGLTex(struct mCore* core, unsigned texid) {
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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struct GBACore* gbacore = (struct GBACore*) core;
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gbacore->glRenderer.outputTex = texid;
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#else
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@ -547,7 +547,7 @@ static void _GBACoreReset(struct mCore* core) {
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struct GBACore* gbacore = (struct GBACore*) core;
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struct GBA* gba = (struct GBA*) core->board;
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if (gbacore->renderer.outputBuffer
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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|| gbacore->glRenderer.outputTex != (unsigned) -1
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#endif
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) {
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@ -556,7 +556,7 @@ static void _GBACoreReset(struct mCore* core) {
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renderer = &gbacore->renderer.d;
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}
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int fakeBool ATTRIBUTE_UNUSED;
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetIntValue(&core->config, "hwaccelVideo", &fakeBool) && fakeBool) {
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mCoreConfigGetIntValue(&core->config, "videoScale", &gbacore->glRenderer.scale);
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renderer = &gbacore->glRenderer.d;
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@ -5,7 +5,7 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <mgba/internal/gba/renderers/gl.h>
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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#ifdef BUILD_GLES3
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#include <mgba/core/cache-set.h>
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#include <mgba/internal/arm/macros.h>
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@ -159,6 +159,7 @@ static void mGLES2ContextInit(struct VideoBackend* v, WHandle handle) {
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mGLES2ShaderInit(&context->finalShader, 0, 0, 0, 0, false, 0, 0);
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mGLES2ShaderInit(&context->interframeShader, 0, _interframeFragmentShader, -1, -1, false, 0, 0);
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#ifdef BUILD_GLES3
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if (context->initialShader.vao != (GLuint) -1) {
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glBindVertexArray(context->initialShader.vao);
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glBindBuffer(GL_ARRAY_BUFFER, context->vbo);
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@ -168,6 +169,7 @@ static void mGLES2ContextInit(struct VideoBackend* v, WHandle handle) {
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glBindBuffer(GL_ARRAY_BUFFER, context->vbo);
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glBindVertexArray(0);
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}
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#endif
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glDeleteFramebuffers(1, &context->finalShader.fbo);
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glDeleteTextures(1, &context->finalShader.tex);
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@ -305,9 +307,12 @@ void _drawShader(struct mGLES2Context* context, struct mGLES2Shader* shader) {
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glUseProgram(shader->program);
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glUniform1i(shader->texLocation, 0);
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glUniform2f(shader->texSizeLocation, context->d.width - padW, context->d.height - padH);
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#ifdef BUILD_GLES3
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if (shader->vao != (GLuint) -1) {
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glBindVertexArray(shader->vao);
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} else {
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} else
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#endif
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{
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glBindBuffer(GL_ARRAY_BUFFER, context->vbo);
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glEnableVertexAttribArray(shader->positionLocation);
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glVertexAttribPointer(shader->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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@ -399,9 +404,11 @@ void mGLES2ContextDrawFrame(struct VideoBackend* v) {
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glUseProgram(0);
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#ifdef BUILD_GLES3
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if (context->finalShader.vao != (GLuint) -1) {
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glBindVertexArray(0);
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}
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#endif
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}
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void mGLES2ContextPostFrame(struct VideoBackend* v, const void* frame) {
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@ -516,6 +523,7 @@ void mGLES2ShaderInit(struct mGLES2Shader* shader, const char* vs, const char* f
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shader->uniforms[i].location = glGetUniformLocation(shader->program, shader->uniforms[i].name);
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}
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#ifdef BUILD_GLES3
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const GLubyte* extensions = glGetString(GL_EXTENSIONS);
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if (shaderBuffer[0] == _gles2Header || version[0] >= '3' || (extensions && strstr((const char*) extensions, "_vertex_array_object") != NULL)) {
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glGenVertexArrays(1, &shader->vao);
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@ -523,7 +531,9 @@ void mGLES2ShaderInit(struct mGLES2Shader* shader, const char* vs, const char* f
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glEnableVertexAttribArray(shader->positionLocation);
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glVertexAttribPointer(shader->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindVertexArray(0);
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} else {
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} else
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#endif
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{
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shader->vao = -1;
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}
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@ -535,9 +545,11 @@ void mGLES2ShaderDeinit(struct mGLES2Shader* shader) {
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glDeleteShader(shader->fragmentShader);
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glDeleteProgram(shader->program);
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glDeleteFramebuffers(1, &shader->fbo);
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#ifdef BUILD_GLES3
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if (shader->vao != (GLuint) -1) {
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glDeleteVertexArrays(1, &shader->vao);
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}
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#endif
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}
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void mGLES2ShaderAttach(struct mGLES2Context* context, struct mGLES2Shader* shaders, size_t nShaders) {
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@ -555,16 +567,20 @@ void mGLES2ShaderAttach(struct mGLES2Context* context, struct mGLES2Shader* shad
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glClearColor(0.f, 0.f, 0.f, 1.f);
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glClear(GL_COLOR_BUFFER_BIT);
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#ifdef BUILD_GLES3
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if (context->shaders[i].vao != (GLuint) -1) {
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glBindVertexArray(context->shaders[i].vao);
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glBindBuffer(GL_ARRAY_BUFFER, context->vbo);
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glEnableVertexAttribArray(context->shaders[i].positionLocation);
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glVertexAttribPointer(context->shaders[i].positionLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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}
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#endif
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}
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#ifdef BUILD_GLES3
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if (context->initialShader.vao != (GLuint) -1) {
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glBindVertexArray(0);
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}
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#endif
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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@ -22,6 +22,9 @@ CXX_GUARD_START
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#endif
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#else
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#include <GLES2/gl2.h>
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#ifdef BUILD_GLES3
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#include <GLES3/gl3.h>
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#endif
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#endif
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#include "platform/video-backend.h"
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@ -24,7 +24,7 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
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find_package(Qt5 COMPONENTS Core Widgets OpenGL Network Multimedia)
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if(NOT BUILD_GL AND NOT BUILD_GLES2)
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if(NOT BUILD_GL AND NOT BUILD_GLES2 AND NOT BUILD_GLES3)
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message(WARNING "OpenGL is recommended to build the Qt port")
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endif()
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@ -241,7 +241,7 @@ if(NOT DEFINED DATADIR)
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set(DATADIR ${CMAKE_INSTALL_DATADIR}/${BINARY_NAME})
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endif()
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endif()
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if(BUILD_GL OR BUILD_GLES2 OR BUILD_EPOXY)
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if(BUILD_GLES2 OR BUILD_GLES3 OR BUILD_EPOXY)
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/res/shaders DESTINATION ${DATADIR} COMPONENT ${BINARY_NAME}-qt)
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endif()
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install(FILES ${CMAKE_SOURCE_DIR}/res/nointro.dat DESTINATION ${DATADIR} COMPONENT ${BINARY_NAME}-qt)
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@ -291,8 +291,8 @@ if(WIN32)
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endif()
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list(APPEND QT_LIBRARIES Qt5::Widgets Qt5::Network)
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if(BUILD_GL OR BUILD_GLES2 OR BUILD_EPOXY)
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list(APPEND QT_LIBRARIES Qt5::OpenGL ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY})
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if(BUILD_GL OR BUILD_GLES2 OR BUILD_GLES3 OR BUILD_EPOXY)
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list(APPEND QT_LIBRARIES Qt5::OpenGL ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY} ${OPENGLES3_LIBRARY})
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endif()
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if(QT_STATIC)
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find_library(QTPCRE NAMES qtpcre2 qtpcre)
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@ -302,7 +302,7 @@ if(QT_STATIC)
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endif()
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list(APPEND QT_LIBRARIES Qt5::QWindowsIntegrationPlugin ${QWINDOWS_DEPS} dwmapi uxtheme imm32 -static-libgcc -static-libstdc++)
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set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "${QTPCRE};version;winmm;ssl;crypto;ws2_32;iphlpapi;crypt32;userenv;netapi32;wtsapi32")
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set_target_properties(Qt5::Gui PROPERTIES INTERFACE_LINK_LIBRARIES ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY})
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set_target_properties(Qt5::Gui PROPERTIES INTERFACE_LINK_LIBRARIES ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY} ${OPENGLES3_LIBRARY})
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elseif(APPLE)
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find_package(Cups)
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find_package(Qt5PrintSupport)
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@ -10,21 +10,21 @@
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using namespace QGBA;
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(BUILD_GLES3) || defined(USE_EPOXY)
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Display::Driver Display::s_driver = Display::Driver::OPENGL;
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#else
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Display::Driver Display::s_driver = Display::Driver::QT;
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#endif
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Display* Display::create(QWidget* parent) {
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(BUILD_GLES3) || defined(USE_EPOXY)
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QSurfaceFormat format;
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format.setSwapInterval(1);
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format.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
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#endif
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switch (s_driver) {
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(BUILD_GLES3) || defined(USE_EPOXY)
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case Driver::OPENGL:
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if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
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format.setVersion(3, 0);
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@ -44,7 +44,7 @@ Display* Display::create(QWidget* parent) {
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return new DisplayQt(parent);
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default:
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(BUILD_GLES3) || defined(USE_EPOXY)
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return new DisplayGL(format, parent);
|
||||
#else
|
||||
return new DisplayQt(parent);
|
||||
|
|
|
@ -27,12 +27,8 @@ Q_OBJECT
|
|||
public:
|
||||
enum class Driver {
|
||||
QT = 0,
|
||||
#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
|
||||
OPENGL = 1,
|
||||
#endif
|
||||
#ifdef BUILD_GL
|
||||
OPENGL1 = 2,
|
||||
#endif
|
||||
};
|
||||
|
||||
Display(QWidget* parent = nullptr);
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "DisplayGL.h"
|
||||
|
||||
#if defined(BUILD_GL) || defined(BUILD_GLES2)
|
||||
#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
|
||||
#include "CoreController.h"
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
|||
#ifdef BUILD_GL
|
||||
#include "platform/opengl/gl.h"
|
||||
#endif
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
#include "platform/opengl/gles2.h"
|
||||
#ifdef _WIN32
|
||||
#include <epoxy/wgl.h>
|
||||
|
@ -265,7 +265,7 @@ PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
|
|||
#ifdef BUILD_GL
|
||||
mGLContext* glBackend;
|
||||
#endif
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
mGLES2Context* gl2Backend;
|
||||
#endif
|
||||
|
||||
|
@ -284,7 +284,7 @@ PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
|
|||
epoxy_handle_external_wglMakeCurrent();
|
||||
#endif
|
||||
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
auto version = m_gl->format().version();
|
||||
QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
|
||||
if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
|
||||
|
@ -316,7 +316,7 @@ PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
|
|||
};
|
||||
|
||||
m_backend->init(m_backend, 0);
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
if (m_supportsShaders) {
|
||||
m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
|
||||
}
|
||||
|
@ -337,7 +337,7 @@ PainterGL::~PainterGL() {
|
|||
#if defined(_WIN32) && defined(USE_EPOXY)
|
||||
epoxy_handle_external_wglMakeCurrent();
|
||||
#endif
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
if (m_shader.passes) {
|
||||
mGLES2ShaderFree(&m_shader);
|
||||
}
|
||||
|
@ -411,7 +411,7 @@ void PainterGL::start() {
|
|||
epoxy_handle_external_wglMakeCurrent();
|
||||
#endif
|
||||
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
if (m_supportsShaders && m_shader.passes) {
|
||||
mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
|
||||
}
|
||||
|
@ -552,7 +552,7 @@ void PainterGL::setShaders(struct VDir* dir) {
|
|||
if (!supportsShaders()) {
|
||||
return;
|
||||
}
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
if (!m_started) {
|
||||
m_gl->makeCurrent(m_surface);
|
||||
#if defined(_WIN32) && defined(USE_EPOXY)
|
||||
|
@ -576,7 +576,7 @@ void PainterGL::clearShaders() {
|
|||
if (!supportsShaders()) {
|
||||
return;
|
||||
}
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
if (!m_started) {
|
||||
m_gl->makeCurrent(m_surface);
|
||||
#if defined(_WIN32) && defined(USE_EPOXY)
|
||||
|
@ -598,7 +598,7 @@ VideoShader* PainterGL::shaders() {
|
|||
}
|
||||
|
||||
int PainterGL::glTex() {
|
||||
#ifdef BUILD_GLES2
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
if (supportsShaders()) {
|
||||
mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
|
||||
return gl2Backend->tex;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#if defined(BUILD_GL) || defined(BUILD_GLES2)
|
||||
#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
|
||||
#include "Display.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue