mirror of https://github.com/mgba-emu/mgba.git
Core: Fix thread names that were too long
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@ -161,7 +161,7 @@ bool mCoreRewindRestore(struct mCoreRewindContext* context, struct mCore* core)
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#ifndef DISABLE_THREADING
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THREAD_ENTRY _rewindThread(void* context) {
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struct mCoreRewindContext* rewindContext = context;
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ThreadSetName("Rewind Diff Thread");
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ThreadSetName("Rewind Diffing");
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MutexLock(&rewindContext->mutex);
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while (rewindContext->onThread) {
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while (!rewindContext->ready && rewindContext->onThread) {
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@ -178,7 +178,7 @@ static void _wake(struct mVideoLogger* logger, int y) {
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static THREAD_ENTRY _proxyThread(void* logger) {
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struct mVideoThreadProxy* proxyRenderer = logger;
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ThreadSetName("Proxy Renderer Thread");
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ThreadSetName("Proxy Rendering");
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MutexLock(&proxyRenderer->mutex);
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ConditionWake(&proxyRenderer->fromThreadCond);
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