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Qt: Fix gamepad event dispatching (fixes #1922)
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@ -61,6 +61,7 @@ Other fixes:
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- Qt: Fix running proxied video if it gets pushed to the main thread
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- Qt: Fix running proxied video if it gets pushed to the main thread
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- Qt: Fix game display sometimes disappearing after closing load/save state screen
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- Qt: Fix game display sometimes disappearing after closing load/save state screen
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- Qt: Fix cancelling pausing before the frame ends
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- Qt: Fix cancelling pausing before the frame ends
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- Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
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- SM83: Simplify register pair access on big endian
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- SM83: Simplify register pair access on big endian
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- SM83: Disassemble STOP as one byte
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- SM83: Disassemble STOP as one byte
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- Wii: Fix crash on unloading irregularly sized GBA ROMs
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- Wii: Fix crash on unloading irregularly sized GBA ROMs
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@ -649,7 +649,7 @@ void InputController::sendGamepadEvent(QEvent* event) {
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} else {
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} else {
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focusWidget = QApplication::focusWidget();
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focusWidget = QApplication::focusWidget();
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}
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}
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QApplication::sendEvent(focusWidget, event);
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QApplication::postEvent(focusWidget, event, Qt::HighEventPriority);
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}
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}
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void InputController::postPendingEvent(GBAKey key) {
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void InputController::postPendingEvent(GBAKey key) {
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