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GBA Savedata: Fix erroneously setting the error bit
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@ -376,9 +376,10 @@ uint8_t GBASavedataReadFlash(struct GBASavedata* savedata, uint16_t address) {
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}
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}
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if (mTimingIsScheduled(savedata->timing, &savedata->dust) && (address >> 12) == savedata->settling) {
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// This should read /Q7 ("data# polling") and Q6 flipping ("toggle bit") every read,
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// but just data# polling is sufficient for games to figure it out
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return savedata->currentBank[address] ^ 0x80;
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// This should read /Q7 ("data# polling"), Q6 flipping ("toggle bit")
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// every read, and /Q5 ("error bit" cleared), but just data# polling
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// is sufficient for games to figure it out
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return (savedata->currentBank[address] ^ 0x80) & 0x80;
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}
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return savedata->currentBank[address];
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}
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