GBA Savedata: Fix erroneously setting the error bit

This commit is contained in:
Vicki Pfau 2024-11-08 21:38:25 -08:00
parent 4d6fb5b3c5
commit cfd30b7a95
1 changed files with 4 additions and 3 deletions

View File

@ -376,9 +376,10 @@ uint8_t GBASavedataReadFlash(struct GBASavedata* savedata, uint16_t address) {
} }
} }
if (mTimingIsScheduled(savedata->timing, &savedata->dust) && (address >> 12) == savedata->settling) { if (mTimingIsScheduled(savedata->timing, &savedata->dust) && (address >> 12) == savedata->settling) {
// This should read /Q7 ("data# polling") and Q6 flipping ("toggle bit") every read, // This should read /Q7 ("data# polling"), Q6 flipping ("toggle bit")
// but just data# polling is sufficient for games to figure it out // every read, and /Q5 ("error bit" cleared), but just data# polling
return savedata->currentBank[address] ^ 0x80; // is sufficient for games to figure it out
return (savedata->currentBank[address] ^ 0x80) & 0x80;
} }
return savedata->currentBank[address]; return savedata->currentBank[address];
} }