From ceac601e60d28d6524f23fb6494624ffb7b16bec Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Sun, 21 Feb 2016 11:16:21 -0800 Subject: [PATCH] Qt: Remove use of NaN --- CHANGES | 1 + src/platform/qt/Window.cpp | 7 +------ src/platform/qt/Window.h | 2 +- 3 files changed, 3 insertions(+), 7 deletions(-) diff --git a/CHANGES b/CHANGES index 6c3823495..3edb15832 100644 --- a/CHANGES +++ b/CHANGES @@ -18,6 +18,7 @@ Misc: - Qt: Add preset for DualShock 4 - SDL: Remove default gamepad mappings - Qt: Update 360 input profile on OS X to reflect newer drivers + - Qt: Remove use of NaN 0.4.0: (2016-02-02) Features: diff --git a/src/platform/qt/Window.cpp b/src/platform/qt/Window.cpp index ed6c5ed93..f5916c5f3 100644 --- a/src/platform/qt/Window.cpp +++ b/src/platform/qt/Window.cpp @@ -48,11 +48,6 @@ extern "C" { using namespace QGBA; -#if defined(__WIN32) || defined(__OpenBSD__) -// This is a macro everywhere except MinGW and OpenBSD, it seems -using std::isnan; -#endif - Window::Window(ConfigController* config, int playerId, QWidget* parent) : QMainWindow(parent) , m_log(0) @@ -774,7 +769,7 @@ void Window::updateTitle(float fps) { m_controller->threadContinue(); if (title.isNull()) { setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion)); - } else if (isnan(fps)) { + } else if (fps < 0) { setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion)); } else { setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion)); diff --git a/src/platform/qt/Window.h b/src/platform/qt/Window.h index 7d6ece721..5a244b9e3 100644 --- a/src/platform/qt/Window.h +++ b/src/platform/qt/Window.h @@ -142,7 +142,7 @@ private: QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name); QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name); - void updateTitle(float fps = NAN); + void updateTitle(float fps = -1); GameController* m_controller; Display* m_display;