From ce33adf5e4bbc5c123d67aa8a25acd853a3d1470 Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Tue, 15 Oct 2013 02:34:37 -0700 Subject: [PATCH] Don't wait on frame swap when we aren't doing frame synchronization in the first place --- src/gl-main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl-main.c b/src/gl-main.c index 23871ce8e..bc503b031 100644 --- a/src/gl-main.c +++ b/src/gl-main.c @@ -99,7 +99,7 @@ static int _GBASDLInit(struct GLSoftwareRenderer* renderer) { GBASDLInitEvents(&renderer->events); GBASDLInitAudio(&renderer->audio); - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);