mirror of https://github.com/mgba-emu/mgba.git
Merge branch 'master' into medusa
This commit is contained in:
commit
cdf46fb987
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@ -14,6 +14,8 @@ CXX_GUARD_START
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#include <sys/time.h>
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#if defined(__FreeBSD__) || defined(__OpenBSD__)
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#include <pthread_np.h>
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#elif defined(__HAIKU__)
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#include <OS.h>
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#endif
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#define THREAD_ENTRY void*
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@ -88,6 +90,9 @@ static inline int ThreadSetName(const char* name) {
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#elif defined(__FreeBSD__) || defined(__OpenBSD__)
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pthread_set_name_np(pthread_self(), name);
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return 0;
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#elif defined(__HAIKU__)
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rename_thread(find_thread(NULL), name);
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return 0;
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#elif !defined(BUILD_PANDORA) // Pandora's glibc is too old
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return pthread_setname_np(pthread_self(), name);
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#else
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@ -0,0 +1,34 @@
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varying vec2 texCoord;
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uniform sampler2D tex;
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uniform vec2 texSize;
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uniform float darken_screen;
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const float target_gamma = 2.2;
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const float display_gamma = 2.5;
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const float sat = 1.0;
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const float lum = 0.99;
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const float contrast = 1.0;
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const vec3 bl = vec3(0.0, 0.0, 0.0);
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const vec3 r = vec3(0.84, 0.09, 0.15);
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const vec3 g = vec3(0.18, 0.67, 0.10);
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const vec3 b = vec3(0.0, 0.26, 0.73);
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void main() {
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vec4 screen = pow(texture2D(tex, texCoord), vec4(target_gamma + darken_screen)).rgba;
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vec4 avglum = vec4(0.5);
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screen = mix(screen, avglum, (1.0 - contrast));
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mat4 color = mat4( r.r, r.g, r.b, 0.0,
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g.r, g.g, g.b, 0.0,
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b.r, b.g, b.b, 0.0,
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bl.r, bl.g, bl.b, 1.0);
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mat4 adjust = mat4( (1.0 - sat) * 0.3086 + sat, (1.0 - sat) * 0.3086, (1.0 - sat) * 0.3086, 1.0,
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(1.0 - sat) * 0.6094, (1.0 - sat) * 0.6094 + sat, (1.0 - sat) * 0.6094, 1.0,
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(1.0 - sat) * 0.0820, (1.0 - sat) * 0.0820, (1.0 - sat) * 0.0820 + sat, 1.0,
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0.0, 0.0, 0.0, 1.0);
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color *= adjust;
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screen = clamp(screen * lum, 0.0, 1.0);
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screen = color * screen;
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gl_FragColor = pow(screen, vec4(1.0 / display_gamma + (darken_screen * 0.125)));
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}
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@ -0,0 +1,14 @@
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[shader]
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name=GBA Color
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author=Pokefan531 and hunterk
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description=Modifies the color output to simulate the GBA LCD characteristics.
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passes=1
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[pass.0]
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fragmentShader=gba-color.fs
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blend=1
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[pass.0.uniform.darken_screen]
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type=float
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default=0.5
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readableName=Darken Screen
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File diff suppressed because it is too large
Load Diff
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@ -147,7 +147,7 @@ const char* _vdeName(struct VDirEntry* vde) {
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static enum VFSType _vdeType(struct VDirEntry* vde) {
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struct VDirEntryDE* vdede = (struct VDirEntryDE*) vde;
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#ifndef WIN32
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#if !defined(WIN32) && !defined(__HAIKU__)
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if (vdede->ent->d_type == DT_DIR) {
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return VFS_DIRECTORY;
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}
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@ -166,7 +166,11 @@ static bool _vfdSync(struct VFile* vf, const void* buffer, size_t size) {
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UNUSED(size);
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struct VFileFD* vfd = (struct VFileFD*) vf;
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#ifndef _WIN32
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#ifdef __HAIKU__
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futimens(vfd->fd, NULL);
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#else
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futimes(vfd->fd, NULL);
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#endif
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if (buffer && size) {
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return msync(buffer, size, MS_SYNC) == 0;
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}
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