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Qt: Re-enable sync for multiplayer windows that aren't connected (fixes #2974)
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@ -13,6 +13,7 @@ Emulation fixes:
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- GBA SIO: Fix normal mode SI/SO semantics (fixes mgba.io/i/2925)
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Other fixes:
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- mGUI: Fix cases where an older save state screenshot would be shown (fixes mgba.io/i/2183)
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- Qt: Re-enable sync for multiplayer windows that aren't connected (fixes mgba.io/i/2974)
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Misc:
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- Qt: Add exporting of SAV + RTC saves from Save Converter to strip RTC data
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@ -102,6 +102,10 @@ MultiplayerController::MultiplayerController() {
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if (!id) {
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for (int i = 1; i < controller->m_players.count(); ++i) {
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player = controller->player(i);
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if (player->node.gba->d.p->mode > SIO_MULTI) {
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player->controller->setSync(true);
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continue;
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}
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player->controller->setSync(false);
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player->cyclesPosted += cycles;
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if (player->awake < 1) {
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