mirror of https://github.com/mgba-emu/mgba.git
Qt: More memory leak fixes
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8fdfa130bd
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@ -45,10 +45,10 @@ LibraryController::LibraryController(QWidget* parent, const QString& path, Confi
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mLibraryAttachGameDB(m_library.get(), GBAApp::app()->gameDB());
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m_libraryTree = new LibraryTree(this);
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m_libraryTree = std::make_unique<LibraryTree>(this);
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addWidget(m_libraryTree->widget());
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m_libraryGrid = new LibraryGrid(this);
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m_libraryGrid = std::make_unique<LibraryGrid>(this);
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addWidget(m_libraryGrid->widget());
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setViewStyle(LibraryStyle::STYLE_LIST);
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@ -67,9 +67,9 @@ void LibraryController::setViewStyle(LibraryStyle newStyle) {
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AbstractGameList* newCurrentList = nullptr;
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if (newStyle == LibraryStyle::STYLE_LIST || newStyle == LibraryStyle::STYLE_TREE) {
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newCurrentList = m_libraryTree;
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newCurrentList = m_libraryTree.get();
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} else {
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newCurrentList = m_libraryGrid;
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newCurrentList = m_libraryGrid.get();
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}
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newCurrentList->selectEntry(selectedEntry());
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newCurrentList->setViewStyle(newStyle);
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@ -107,8 +107,8 @@ private:
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LibraryStyle m_currentStyle;
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AbstractGameList* m_currentList = nullptr;
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LibraryGrid* m_libraryGrid = nullptr;
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LibraryTree* m_libraryTree = nullptr;
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std::unique_ptr<LibraryGrid> m_libraryGrid;
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std::unique_ptr<LibraryTree> m_libraryTree;
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};
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}
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@ -62,6 +62,12 @@ LibraryTree::LibraryTree(LibraryController* parent)
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});
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}
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LibraryTree::~LibraryTree() {
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for (QTreeWidgetItem* i : m_items.values()) {
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delete i;
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}
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}
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void LibraryTree::resizeAllCols() {
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for (int i = 0; i < m_widget->columnCount(); i++) {
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m_widget->resizeColumnToContents(i);
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