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Wii: 2/3, not 1/3 scaling is useful
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@ -484,7 +484,7 @@ int main(int argc, char* argv[]) {
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.stateMappings = (const struct GUIVariant[]) {
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GUI_V_F(0.5f),
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GUI_V_F(0.6f),
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GUI_V_F(1.f / 3.f),
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GUI_V_F(2.f / 3.f),
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GUI_V_F(0.7f),
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GUI_V_F(0.75f),
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GUI_V_F(0.8f),
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